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Game connecting to google why

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Posted by: SalamiArmy.9370

SalamiArmy.9370

Ah-ha! They are sending data to Google! Doesn’t make it right if everyone does it.

Game connecting to google why

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Posted by: SalamiArmy.9370

SalamiArmy.9370

This is very creepy.

Connection error 7:11:3:191:101 [merged]

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Posted by: SalamiArmy.9370

SalamiArmy.9370

Gosh. Twice, I spend like 20 minutes creating a character, dc’d and lost it

Connection error 7:11:3:191:101 [merged]

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Posted by: SalamiArmy.9370

SalamiArmy.9370

Ya me too, you can run a traceroute by executing your Guild Wars 2 exe file using the commandline flag “-diag”

Mine looks like this:

Tracing route to 206-127-158-1.ncsoft.com [206.127.158.1]
over a maximum of 30 hops:
0 ash [10.0.0.103]
1 Billion.800VGT [10.0.0.2]
2 105-236-7-129-esr-lo.mtnbusiness.co.za [105.236.7.129]
3 41.181.221.218
4 * rb-dca-2.za—qux-b.za.mtnbusiness.net [41.181.165.118]
5 * rb-dca-2.za—rb-cr-1.mtnns.net [196.44.31.122]
6 ct-cr-2.za—rb-cr-1.za.mtnns.net [196.44.31.68]
7 196.44.29.169
8 rb-cr-2—nl-ha-2.mtnns.net [196.44.0.28]
9 * 212.187.195.161
10 ae-3-80.edge6.Frankfurt1.Level3.net [4.69.154.138]
11 * ae-3-80.edge6.Frankfurt1.Level3.net [4.69.154.138]
12 * 195.16.161.58
13 206-127-157-86.ncsoft.com [206.127.157.86]
14 206-127-158-1.ncsoft.com [206.127.158.1]

Computing statistics for 175 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 ash [10.0.0.103]
0/ 50 = 0% |
1 2ms 0/ 50 = 0% 0/ 50 = 0% Billion.800VGT [10.0.0.2]
5/ 50 = 10% |
2 87ms 13/ 50 = 26% 8/ 50 = 16% 105-236-7-129-esr-lo.mtnbusiness.co.za [105.236.7.129]
0/ 50 = 0% |
3 109ms 6/ 50 = 12% 1/ 50 = 2% 41.181.221.218
0/ 50 = 0% |
4 96ms 17/ 50 = 34% 12/ 50 = 24% rb-dca-2.za—qux-b.za.mtnbusiness.net [41.181.165.118]
0/ 50 = 0% |
5 114ms 5/ 50 = 10% 0/ 50 = 0% rb-dca-2.za—rb-cr-1.mtnns.net [196.44.31.122]
2/ 50 = 4% |
6 114ms 17/ 50 = 34% 10/ 50 = 20% ct-cr-2.za—rb-cr-1.za.mtnns.net [196.44.31.68]
0/ 50 = 0% |
7 109ms 7/ 50 = 14% 0/ 50 = 0% 196.44.29.169
11/ 50 = 22% |
8 225ms 38/ 50 = 76% 20/ 50 = 40% rb-cr-2—nl-ha-2.mtnns.net [196.44.0.28]
0/ 50 = 0% |
9 259ms 18/ 50 = 36% 0/ 50 = 0% 212.187.195.161
0/ 50 = 0% |
10 248ms 40/ 50 = 80% 22/ 50 = 44% ae-3-80.edge6.Frankfurt1.Level3.net [4.69.154.138]
0/ 50 = 0% |
11 264ms 18/ 50 = 36% 0/ 50 = 0% ae-3-80.edge6.Frankfurt1.Level3.net [4.69.154.138]
21/ 50 = 42% |
12 249ms 39/ 50 = 78% 0/ 50 = 0% 195.16.161.58
5/ 50 = 10% |
13 —- 50/ 50 =100% 6/ 50 = 12% 206-127-157-86.ncsoft.com [206.127.157.86]
0/ 50 = 0% |
14 318ms 44/ 50 = 88% 0/ 50 = 0% 206-127-158-1.ncsoft.com [206.127.158.1]

Trace complete.

  • pathping -w 500 -q 50 -4 197.80.133.2 <--*

Note the massive packet loss (100%) right after the ping hits Frankfurt. This means There is a server problem and there is nothing we can do about it.

Connection error 7:11:3:191:101 [merged]

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Posted by: SalamiArmy.9370

SalamiArmy.9370

Me too. Ran traceroute, packet loss after Frankfurt somewhere (I’m in South Africa).

I am stumped, appears to be a server issue we have no control over buddy, sorry dunno what’s left to do but go play Fallout while I wait for Fallout 4.