Showing Posts For Salem.8657:

Bring Back the Old Daily

in Suggestions

Posted by: Salem.8657

Salem.8657

It’s not about the dailies being impossible, it’s the game rewarding me for inane, pointless actions.

I am already dodging when I need to. Stop forcing me to dodge. What if I can keep someone away from me for 12 consecutive seconds, not even giving him a chance to hit me? What if I keep someone constantly blinded? Is that not dodging? I find myself fighting a weird, stunted style on some of my characters when I’m suddenly trying hard to dodge every attack I come across.

The reviving is also easy as hell, agreed. But it’s taking me to places that maybe I don’t want to go. I spend a lot of time farming in places where there are no npc’s to revive… but I also need karma, so I need my dailies. Is the game now going to force me to go to other places to do an extremely boring task, to get the reward I want?

It’s a complaint, not a “fix or I quit”, because the old system was better. If they’re making it a huge selection of options, that’s fine, I suppose – it’s just pretty kitten stupid to reward players for behavior that is already rewarded (dodging for mitigating damage, reviving for XP and helping friends/hearts/whatever).

(edited by Salem.8657)

Bring Back the Old Daily

in Suggestions

Posted by: Salem.8657

Salem.8657

I am not sure what the hell you were thinking ANet, but with these new requirements, you are forced to dodge (the reward should be the dodge itself, not a daily cookiee), and you are forced to watch people die around you so you can revive them.

I don’t play a lot with other people, and the few I do play with simply don’t die that often (not even against champions).

Why was this changed in the first place? It was tricky to get the right kill variety and events, and usually took 2 hours unless you were intent on completing it fast. Now, for me, and players like me, it’s essentially impossible.

Why are daily achievements suddenly dependant on other players? I don’t want to be forced to revive others for my gain, and as a cc-focused engineer, I often don’t even HAVE to dodge, or I use the dodge to gain range, which doesn’t result in an “Evade!” popup.

Seriously. Why?

improvement engineer rifle

in Suggestions

Posted by: Salem.8657

Salem.8657

What Deniara said. All of it.

Charr - Armor Clipping & Relevant Tweaks

in Suggestions

Posted by: Salem.8657

Salem.8657

That, too. I got myself a haircut to counteract clipping, and ended up with worse clipping issues…

Buyable Animation Styles

in Suggestions

Posted by: Salem.8657

Salem.8657

This wouldn’t be too bad, actually! But I personally don’t think it should be prioritized – if they do find the time, though, absolutely.

+1

Charr - Armor Clipping & Relevant Tweaks

in Suggestions

Posted by: Salem.8657

Salem.8657

Certain armors (especially in the Medium and Light category) tend to have very weird shapes around charr bodies. In some cases the skirts of coats or outfits can look like tents, excessively enveloping more air around the legs than necessary. Details on the robes and garments themselves tend to be quite stretched, as well.

Now, I realize perfect models (including holes for tails, special animations etc.) would take up a lot of time and effort, for little to no change. But tweaking the models, and how they fit on the charr bodies, to make the clothes look less like… well, tents, would be fantastic.

Thoughts?

Merging Crafting Disciplines

in Suggestions

Posted by: Salem.8657

Salem.8657

I really don’t have that much to say. Since materials are already gathered in an account-wide bank, I’d like to suggest the merging of all crafting disciplines in a similar manner. As it is now, we’re already crafting what we need for the character that needs it, using old materials to boost low-level characters in random disciplines, and boosting them with weapons and armors from our mains or other alts.

Since XP is pretty much static, and boosting is already easy, allowing every character to access each and every one of your crafting disciplines would help streamline the game. Instead of having to log in and out of characters, trying to specialize logically in the class:discipline ratio (which, due to the amount of professions versus crafting disciplines, is impossible), we could just get everything without the buffer of relogging.

Thoughts?