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Kaineng Tactics 101

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Posted by: Salis.5062

Salis.5062

Please acknowledge correct position of mendon ram for defense.

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Kaineng Tactics 101

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Posted by: Salis.5062

Salis.5062

DONGION MASSIVE DEFONSE

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Current NA group scores

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Posted by: Salis.5062

Salis.5062

Dragonbrand 382,053 (660 currently), Maguuma 119,117 (10), Tarnished Coast 114,881 (+25). TGIF..

Far Shiverpeaks proving the point

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Posted by: Salis.5062

Salis.5062

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Salis.5062

Salis.5062

Kingface, the important thing is that people only play for a month or two. So yes it’s important to the game, before they actually sit in, or f off somewhere else.

From my personal experience I enjoy having a level 80 in full exotic, and destroying people. What I’m going to do next is just server xfer to kill more people with an organised crowd. Server stacking is happening, will happen, will make this pointless.

Problem with 3 way pvp, with no communication.

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Posted by: Salis.5062

Salis.5062

Xandax – off-game comms lead to as much manipulation. If this is sandbox I’d be fine with that. I played Darkfall for a long time (and trust me no one got their money’s worth heh – Black Shields). It’s not sandbox. They’re trying to create a mass-market game. Which needs balanced.

Phara, yes – free transfer makes it far too mobile, when you’re trying to make a bracket. And yes, apply big gains to low pop/low bracket servers. But brackets just screw things up, generally. PvPers will migrate to fight PvPers. Something has to be static.

The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.

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Posted by: Salis.5062

Salis.5062

If 20 people can take the entire world and fortify SM, I’d say it’s a problem. If you want to make tranches of pvp servers, with free server transfers it’s going to devolve into top serverskitteneveryone for xp. Then moving on, with 20-50 commanders. Kind of obvious. A-Net relies on people being interested in the game, it’ll come to a grinding halt when we have the kind of silly wvwvw bias we have atm. Easy to fix though – I’ve been playing 3 way mmos for years. Debuff winners, allow communication (which is the point in 3 way balancing). Really a-net.

Problem with 3 way pvp, with no communication.

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Posted by: Salis.5062

Salis.5062

I’ll keep it simple.

Every other successful WvWvW game follows two basic rules,

1) Give the low population, loser teams, buffs.

2) Allow communication between the two losing teams to co-ordinate against the ‘winning team.’

Obvious. 10 years of proof, more outside MMOs. Explain why this isn’t happening?