Before I say why I stopped (I count as people too!), I’ll say why I got it:
- I’ve had GW1 since 2005. I consider it one of the best MMO’s I’ve played. It’s got a special place for me.
- While following GW2s development, it looked like it had a lot of promise. A lot of good, interesting ideas. It looked fun!
- ArenaNet was showing signs of being a good developer, one you can trust.
I played through the beta, and pre-ordered it because so far, it looked good and I wanted to support ArenaNet. Then I played it for a month or two post-release, felt extremely tired of it. Took a half-year break. Played it, got a war to 80. Did sPvP. Did some more area completion, daily achieves…even did the living world thing with the Canthan airship. That was cool. And the Super Box.
But I played less and less – eventually I just stopped, and here’s why:
- The combat’s dumbed down with no proper resource management, just spam your skills all day long. And all the intricacies just kind of go whoosh out of the window the moment you realize you’re better off running a faceroll DPS build and bi-winning the game. Even Dark Souls with its left/right click combat is far deeper due to the nuances in individual items/character building, as well as stuff like active blocking/parrying/backstabbing/dodging.
And I can legitimately bring up DaS’ system here because they are similar in a few key aspects, such as visual cue based combat – active dodging/movement/positioning – “hack-and-slasher” derived attacks (DaS with clicking, GW2 with spammy hotkeys). OH, ALSO. DaS doesn’t fill the screen with particle maelstroms! Holy kitten. GW2 is like a laser light show, except cranked up to 200 and right in my face.
- The build system in PvE/WvW is highly inconvenient. No templates? Why? And having to rush back to an NPC to switch out my traits is clunky. The lack of build flexibility in terms of skills makes me sad. GW1 buildcrafting was a ton more fun than what we have now.
- ANet touted “a sense of permanence” with traits – I see none of that. And this isn’t Baldur’s Gate or KOTOR. This is an MMO, with a very weak, weak story, which is extremely cringe-worthy in the later half of the game and makes me question why ANet even mentioned it during development. My character doesn’t even really feel like my character in a large portion of the story. It feels like it’s been possessed by a Stupidity Demon.
- The story. Ohh the story. The Living World can go tumble off a cliff into a pit full of Mindblade Spectres. I’m not going to spend more time on this, because outside of some lore tidbits that are genuinely cool, it’s very weak and contrived.
- The “open world” nature. At first I thought this could be cool, you know? A sense of adventure and size – you pack up your stuff at the Black Citadel and off you go, marching across the lands, meeting strangers and doing events with them! Hell, you can even find hamlets to craft food and armor/weapons at to equip yourself as you level up!
Until I played the game and found that the most profitable events are zerg fests and the least profitable ones are empty. But that’s more my own naivete, right? Which is why I miss the highly instanced nature of GW1. Do you realize just how much cooler ANet could’ve made zones, mobs and bosses with this new technology/engine, had they made zones smaller and allowed only like teams of 5 into them? We could’ve even, maybe, just maybe, gotten boss fights like the ones in Shadow of the Colossus. Man…I’m going to daydream for a bit.
…Oh, right. Where did the modular nature of armor go? GW1 had a great system: insignias and runes define your armor function/stat effect, whereas the armor piece itself just had a defense value. That would mean I’d be at greater liberty to tart my character up and really add my own taste to its appearance, because I was not as badly limited by transmutation stones and armor grind.
Anyway – even with heavy instancing we get back to the issue of “no one plays together” because some zones will be abandoned (inevitably). But GW1 wound up with heroes – who I miss now, since unless I’m in a guild, playing gets extremely lonely. And I can’t just summon people on my friends list either. Speaking of which…
- Transferring and guesting. I may be out of date, but can we still not guest to servers in a different continent? We could switch between U.S/European servers at will in GW1. Anyway; transferring costs as much as a brand new game. I can get wanting to deter constant population switching, but what, 40 Euros? Isn’t that overkill?
- I arrived at the conclusion that ANet is just out of touch with the game. Going through the forums, lurking and looking at posts; trying to filter out both the apologists and the extreme whiners, makes me feel like either the staff just gave up or got tired of working on this game, or they’ve got a Roomba doing all their work by riding around on keyboards.
