Showing Posts For Sanguis Rex.5134:

Engies in dungeons?

in Engineer

Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Hey folks!

So I’ve been considering making myself an Engineer, but before doing so I figure I’d do a little research and educate myself.
While Im intrigued there’s one thing that im still confused about – How do Engies fare in dungeons?

I would really appreciate the input of engineer players on their experience doing dungeons with Engies. Some things that come to mind:

Do you find people desire your class in their group? Do you feel other classes take priority?
Are they a fair PUG classes? Or are they better reserved for organized group?
How do they fare DPS wise?

Please and thank you!

Karma Consumables

in Players Helping Players

Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Hello Astral

Thank you very much for clearing that up, much obliged.

Have a nice day!

Karma Consumables

in Players Helping Players

Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Hello Everyone!

I was wondering about Karma consumable and karma buffs.
Does anything affect karma gained from drinking the consumables?

I am aware that the guild buff if event only, and that karma boosters do not affect them (as stated directly on the item!).

But i am uncertain about:
-Birthday Boost
-Karma Infusion
-Guild Banner +%karma
-Karma +% Food

Would appreciate the help!

Some help for a new crafter?

in Crafting

Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Hello everyone!
I was wondering if anyone could clarify some things some things for someone inexperienced to crafting and the game in general

Am I correct in thinking that …
1) All crafting careers provide an equal amount of experience points. Leveling a jeweler, artificer or cook will all give you the same experience.
2) The average number of levels gained from leveling a crafting (say, from 0 to 400) is ~12 or 13 levels?
3) The experience gained from crafting is constant. A level 2 going from 0 to 400 will acquire 12 levels much like a level 20 going from 0 to 400 will acquire 12 levels.

I would be much obliged for your help!
Have a good one!

wishlist

in Engineer

Posted by: Sanguis Rex.5134

Sanguis Rex.5134

Pistol:
1) Increase attack speed or Increase Bleed to 4s on skill #1
2) Change #2 from cone to single target

Rifle:
1) Smooth out animation of #5

Kits
1) Add sigils/stats while using kits
2) Fix less useful kits (IE. flamethrower 1 and 2; toolkit)

Turrets
1) Change turrets to improve scaling slightly, perhaps tied to stats or just a general improvement.
I’d like to see turrets hit hard (not too hard) but slow, thus they are useful, but can be dodged. This will make them useful in PvE, yet predictable enough in PvP.

Elites
1) Replace elixir X with something useful, or change it to be useful
2) Mortar change (More or less to some extent what is already mentioned)

Bugs
Goes without saying, we have alot of bugs that need to be addressed.
Frankly I think once the list of bugs gets shorter, quality of life will be much better.

Also, like Karast, I would like to see some of the less useful traits fixed and/or improved.

That about sums it up for me