I’d have to agree so far. The drain rate would be fine, if there was a longer grace period after the fight ended. A little bit of a grace period, 5-10 seconds would be a huge help, while still preventing eternal full adrenaline bars that were previously had.
I was running around a few PvE maps, and couldn’t use more than a bar of adrenaline. It’d take too long to earn more than a bar, and by that time the target was dead. Bull’s Charge to the next target nearby, and I’d still lose an entire bar of adrenaline, taking me back down to about a half bar, maybe one full if I was lucky.