Showing Posts For Santuzz.9063:

Objective Skyhammer Feedback Goes Here

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Posted by: Santuzz.9063

Santuzz.9063

Competitive? The first rule of a game being successful is it has to be fun. Balance is secondary to fun, and mind you, I play a warrior… I know all about poor balance.

It is assumed that this is an e-sports.
I enjoy if I can be competitive. How you can have fun on a map where luck plays for you?

Diossipe
Accademia della Zucca [zuc] – italian tPvP guild

Objective Skyhammer Feedback Goes Here

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Posted by: Santuzz.9063

Santuzz.9063

In my opinion the map has a mechanism that makes it non-competitive:
die instantly via fluke opponent.
Unfortunately, the map is centered on this mechanical senseless.

This defeats the team work done.
It does not allow to create synergy between the players: combine skills and ways of playing is not useful in this map.
Luck plays an important role too: it is not important how good you play, but how lucky you are to fall on deaf ears in the ’opponent.
Not seeing exactly what skill uses your opponent may find yourself thrown off the map at any time.

Diossipe
Accademia della Zucca [zuc] – italian tPvP guild

Survey about skyhammer map

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Posted by: Santuzz.9063

Santuzz.9063

I dislike this map. It’s good only for hotjoins.

Diossipe
Accademia della Zucca [zuc] – italian tPvP guild

Should Skyhammer Be A Tourny Map?

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Posted by: Santuzz.9063

Santuzz.9063

I will not make the tournament with this map!
The map is not competitive, It’s fun but not competitive.

Diossipe
Accademia della Zucca [zuc] – italian tPvP guild