Showing Posts For Sarethor.7625:

I love being a child class.

in Warrior

Posted by: Sarethor.7625

Sarethor.7625

I guess you’re trying to talk to me as if you’re some Warrior sage?

If explaining how foregone opportunity costs work is sage-like, I guess so…

Just because there are traits for having Adrenaline doesn’t mean they are the only traits nor that you give up anything for using your skills so you really miss the point I was even trying to make.

If you have adrenaline you’re not using, and you don’t have traits slotted for passive benefits of adrenaline, you have to concede that you forego (or “give up”) those benefits. Its a simple fact.

And that was your point, you can build to not give up anything for using adrenaline. You could, but you’d have to be able to use your adrenaline effectively every time it reached stage 1. That’s not possible.

And then you try to tell me about elementalist? Ppssh, 4 sets of powerful skills? Whatever…dismiss that those 4 sets of skills have individually different purposes so it’s not like having 2-3 Hundred Blade type of skills. Try going to the elementalists and asking exactly how their rotations work rather than figuring they have 4 sets of OP skills.

The fact that you’ve actually typed out “ppssh” nearly proves you’re not arguing facts, you’re just mad. All four attunements do indeed have 4 main purposes, but they do not work against each other at all. All fights with all classes run the gambit of every scenario. The ability of the elementalist to swap to a particular attunement in order to best fit that scenario, regardless of weapon chosen, is a perk no other class has. That’s why he’s considered the “Jack of all Trades” class…although right now he’s more like the “King of all Trades” class.

Your “facts” are that Elementalists are OP and king of all scenarios with all weapons? I’m really glad Elementalist abilities have no scaling or tradeoffs relative to any other class to pay for the benefit of changing attunements albeit with one weapon. #livinginthebubble

Your right brain is generating the same thing you’re claiming of him. Ironic but commonplace and unfortunately it’s to be expected.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

What are DD users affraid of ?

in Elementalist

Posted by: Sarethor.7625

Sarethor.7625

I also regret wasting what little time I did even commenting on his threads as he’s clearly beyond gaining any perspective.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

What are DD users affraid of ?

in Elementalist

Posted by: Sarethor.7625

Sarethor.7625

I simply want world peace, an end to world hunger, and a turnaround of the education within the US to stop its decline. That said…

Even though I highly doubt his claims about WoW experience, if he actually is telling the truth, I’d expect that he was complaining about Feral damage in WoTLK – but in bear form – because he wanted to be able to dps as a bear because he didn’t like cat form abilities.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

Designers. please explain your weapons.

in Elementalist

Posted by: Sarethor.7625

Sarethor.7625

Not a fan of the OPs approach to addressing the community, if you look at everything.

Feels like WoW forums revisited. The tools available don’t fit how someone wants to be able to play (or aren’t obviously overpowered) so banging proverbial pots and pans and hyperbole is the answer. It’s so tiresome.

you are a wow player it seems..
(i was once too.. played in beta.. up untill Panda. so i know all there is to know).
so you realy want to go to, WoW. and comepare their mage to our ?

i can tag along.

WoW mages had: Staff. Dagger. Sword. Wand. + offhand stat buffer.
You had a spell book. where you picked the spells you wanted. depending on your specialization.. Fire, Ice, Arcane.
Spells wasnt tied to a special weapon. you could switch them around all you wanted.
You wanted a staff mage. just get a staff. you wanted dagger+offhand.. just get it.
Fire was more of a nuker specc. Burn them down fast. litteraly.
Ice was abit more tanky specc. abit lesser dmg. but still good burst potential.
Arcane was a high sustain dmg specc.

Now. GW2.
We have. Staff. Dagger. Scepter. Focus.
Our spells are bound to the weapons.. shift weapon, and you get different skills.
And its is more or less impossible to specialize on anything.
And also you are trapped in your weapon if you enter combat.

Wich had best system ? WoW.
It had alot better freedom. 3 totaly different specializations.
And you could also mix them abit for further customization, depending on what you wanted.

I never played GW1. but i heard the system there was better also.
wich made it possible to specialize in special element(+s).

This is why iam very interested to see what the designers have to say about our weapon types.
What was their base idea.. and what is the future idea.

But most important.
Will the future give us any freedom to play a weapon the way we want and see fit
depending on specc.
Like the Highly debated Staff.
Will we be able to specc it into being a range nuker specialization ?
Or will it stay as it is. Attack/defend a keep only.

Will Dagger/Dagger ever be considered a Melee/short range high nuker
instead of the ultimate. all in one super weapon it is now.

will scepter + focus ever be realy good at range.

I dont know about you. but i whould like to have more weapon freedom.
Should i use DD. staff or scepter…. hmm.. kitten . they are all realy good.
This is the dilemma i want to have. but i dont have.

Thankfully, the Anet designers don’t actually spend much of their time trying to have meaningful dialogue with people on the forums who just want to make themselves feel better by claiming how bad things are and why they can do the job better.

You have been given a toolset which works to varying degrees in a broad range of circumstances and elementalists have more options than any other profession. Sure, are they all amazing – no, and they neither could be nor should be.

It’s clear you just want what you want and you feel like posting as much as possible might give you what you want regardless of the merit of your position. Just like with WoW, very very few players have the requisite background or mindset required to attempt to design/balance anything, let alone something as complex as combat in any MMO. The real problem is that some players actually think they can build a better mousetrap.

In general, for combat, comparing WoW to this game isn’t apples-to-apples as they have almost nothing in common.

edit: I won’t even talk about your self-appraisal “so i know all there is to know” or the length of time you claim to have played. It’s comedy, but not really good comedy.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

(edited by Sarethor.7625)

Designers. please explain your weapons.

in Elementalist

Posted by: Sarethor.7625

Sarethor.7625

Not a fan of the OPs approach to addressing the community, if you look at everything.

Feels like WoW forums revisited. The tools available don’t fit how someone wants to be able to play (or aren’t obviously overpowered) so banging proverbial pots and pans and hyperbole is the answer. It’s so tiresome.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

ZXCV for attunements what for utilities?

in Elementalist

Posted by: Sarethor.7625

Sarethor.7625

Change strafe to A and D, use your mouse for turning.
Then bind utilities to Q E and R, to auto run just hold both mouse buttons or rebind somewhere else

I’d also suggest using Control and 1-4 for attunements. Better control than having to go below your movement keys. Faster reactions. Better rotations. Better play.

I also keep most of the twitch skills very close to my left hand. Shift-1/2/3/4 for attunements and R, Shift D/E/R for heals/utility skills.

For my hand/keyboard combination, shift works naturally where my left pinky falls where control doesn’t fit well. My advice is to find what works for you and push through the frustration that comes with changing keybindings – over the long haul once you find something that works, it’ll change what you’re capable of in-game.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

WvWvW Queues issue [Merged Threads]

in WvW

Posted by: Sarethor.7625

Sarethor.7625

Since the update, the WvW queue behavior definitely seems to have changed.

95% of the time I’m queuing with my girlfriend and now we’re frequently separated by 10-30mins getting into EB. That had never happened prior to the update once in weeks, regardless of server population.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

culling update issues

in WvW

Posted by: Sarethor.7625

Sarethor.7625

Nice to see the dolts perpetuating the “internet clueless” paradigm. No idea how life/process development/customer relations/<insert anything> actually works but speak online as the foremost experts on the subject. It’s really just a function of immaturity and ignorance, in the end. Age isn’t a factor, in my experience, as age and maturity correlate poorly in the context of the internet.

In closing, they’re working on it and have been for some time. If you can’t realize they’re actively working on a better solution from the existing posts without your own personal hotline to a developer, you’re beyond help and not really looking for it to be fixed. You just want to rail at someone and the source of your angst likely has little to do with GW2 at all.

edit: In the spirit of full disclosure, I’m also frustrated as are all players doing large scale combat, I’d wager. Everyone needs to realize that there are many constraints and considerations the developers have to factor into their solution space and they may not be readily apparent to us, as the end users. It’s an iterative process and were it a simple issue, it would’ve been remedied already.

This should have been dealt with before launch.

It’s easy to hand-wave that position, but given how broad the hardware range this game is designed to support it’s utterly unrealistic to think you can comprehend all permutations without massive volume data. It’s further complicated by other engine/graphics changes which are happening concurrently and independent of the culling system.

I’m not rationalizing the current state of affairs – it’s bizarre and very frustrating.

My points are around this: They are aware of the problems and working diligently. Be realistic and have some patience. Nothing Anet have done should let you believe they don’t care or this issue will last.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

culling update issues

in WvW

Posted by: Sarethor.7625

Sarethor.7625

Nice to see the dolts perpetuating the “internet clueless” paradigm. No idea how life/process development/customer relations/<insert anything> actually works but speak online as the foremost experts on the subject. It’s really just a function of immaturity and ignorance, in the end. Age isn’t a factor, in my experience, as age and maturity correlate poorly in the context of the internet.

In closing, they’re working on it and have been for some time. If you can’t realize they’re actively working on a better solution from the existing posts without your own personal hotline to a developer, you’re beyond help and not really looking for it to be fixed. You just want to rail at someone and the source of your angst likely has little to do with GW2 at all.

edit: In the spirit of full disclosure, I’m also frustrated as are all players doing large scale combat, I’d wager. Everyone needs to realize that there are many constraints and considerations the developers have to factor into their solution space and they may not be readily apparent to us, as the end users. It’s an iterative process and were it a simple issue, it would’ve been remedied already.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

(edited by Sarethor.7625)

Maguuma/Fort Aspenwood/Dragonbrand! Jan-25

in WvW

Posted by: Sarethor.7625

Sarethor.7625

Overall, suffice it to say that at least until free transfers are completely done, it’ll be hard to see how the server balance will end up. All 3 servers in this tier have good populations with small-medium queues, from what I’ve read.

Also, FA was ahead when I went to sleep last night around 1am PST and all 3 were close. This will be a good battle given what I’ve seen so far.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: Sarethor.7625

Sarethor.7625

The whole reason Hundred Blades needs a nerf its the combination with quickness and whirlwind making it impossible tor eact fast enough, i think this needs to go to notg et the whole warrior class nerfed for the wrong things

“Nerf AP/POM/Pyro because it’s impossible for the flag carrier to react….”.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

Hundred Blades needs a nerf for the overall health of the class

in Warrior

Posted by: Sarethor.7625

Sarethor.7625

The OP is fresh from WoW and doesn’t realize how many of us have read 1.2e07 threads like “I’m a 70 Warlock and SL/SL needs to be nerfed for the overall health of the game.”

This doesn’t even speak to those of us who actually play said class and understand the drawbacks of the <insert overpowered skill here>.

OP is almost surely an Elementalist who can’t save his endurance.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]

(edited by Sarethor.7625)

Warrior trait "Fast Hands" broken

in Bugs: Game, Forum, Website

Posted by: Sarethor.7625

Sarethor.7625

Specifically

  • After loading a map, the first in-combat weapon swap produces a 10-second cooldown (should be 5).
  • After performing an in-combat weapon swap, the next out-of-combat weapon swap produces a 5-second cooldown (should be 0.5).
  • After performing an out-of-combat weapon swap, the next in-combat weapon swap produces a 10-second cooldown (should be 5).

I can confirm all of these conditions and they’re near 100% repeatable and consistent.

Gzorr – 80 Elementalist, Fort Aspenwood [GODS]