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The irony of plague form

in Necromancer

Posted by: Sasha.4172

Sasha.4172

I agree with several of these posts: Plague Form needs a rework. I should also preface this by saying that I play predominately PvE, but I have done some WvW as well.

But what to do? I personally feel that it makes no sense that there is no condition removal, but I agree that you can’t make it impervious to conditions. I really like Dredlord’s idea of adding a skill to the form which would remove conditions (possibly even transfer them to enemies), but give it a CD long enough that it would only be usable once during the 20s. Alternately (or perhaps “additionally”), a skill could be added to the form which would allow the necro to “feast” on his/her conditions, allowing for a small heal while in the form. Like the transfer skill, it would need to have a long enough CD so that it could only be used once or twice per form. This skill could alternately be used to convert conditions into boons (like swiftness), but only for the necro, not for his/her allies.

I also like the idea of giving a (small) speed boost while in this form. It makes sense for gap closing and to help get away from cripple/stun/chill. One idea would be to give a 5-10s swiftness at the start of the form in addition to the stability we already get.

For balance, the toughness could be reduced to only triple (or maybe even double) rather than the quadruple we have now. Also, if a heal is added, the vitality should be only doubled, if added to at all. I feel that this is fair since most people I know who play conditions play ranged, and there does need to be some compensation for the fact that in Plague Form you are required to get very close to your enemy indeed.