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Dr Spook's Sacred Ground Build

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Posted by: Satans Wizard.6150

Satans Wizard.6150

[Focus5] chills (underrated condition) slows the enemy and doubles the time for their skill recharge and endurance for dodging. plus the skill removes all boons from the enemy, dealing more damage the more boons it removes, I usually use this if an enemy tries to run away (slowing them), or escapes the well of corruption and manages to add more boons to themselves, (silly idea around a necro)

staff skills are used more defensively than offensively.

[Staff1] pretty slow attack speed, but damage aint too bad if you “have” to use it for an enemy in the distance

[Staff2] gives 6 seconds of regen with this build, while having a 6 second cooldown (regen’s allies)

[Staff3] chill’s main focus here is to slow down enemies and keep them in the area you’re about to drop wells on

[Staff4] transfers conditions from you and your allies onto enemies, i usually use this when [well of power] is on cooldown, or if allies around me are suffering from conditions, deals a good amount of base damage for a mark too

[Staff5] fear speaks for itself, just keeps people away and mostly saves allies when they’re about to get stomped in pvp, very handy

Since the traits in this build are generous towards wells, its a good idea to fill up your skill bar with:

[Skill6] Consume conditions for pvp (condition removal) and well of blood for pve (heals allies and yourself after the initial heal

[Skill7] [well of suffering] stacks 10 vuln, and does wicked AOE dmg,

[skill8] [well of corruption] turns the enemies boons into conditions, a must have for pvp (swap out for [well of darkness] to cause blind in dungeons)

[skill9] [well of power] each pulse gives you boons in place of the conditions you may have on you, a must have at all times.

In sync with these effects, all your wells also damage enemies, siphon health, and heal you and allies with every pulse.

[elite skill] i choose too use plague form for the elite skill, its good to ctrl-click skill 2 or 3 for autoattack when you’re outnumbered and inflict blind or weakness to enemies while your wells, retal (or allies) do all the work taking the enemies down, Deathshroud is also another “get outta trouble-survive a little longer” skill that’s good to keep as a backup if things aren’t going your way.

This build works, it just does, there may be similar builds out there, but this is what I’ve found and settled with over countless times tweaking traits and gear trying to find what feels good, with a little practice you will get it down to an art, and every foe will fear you, even when outnumbered, i’ll try throw up a video of some spvp and the way i use the skills and in which order to do things if there’s any interest.
all question’s and criticism are welcome, and please let me know if I’ve left anything out.

try it. they’ll be sorry. you won’t

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Dr Spook's Sacred Ground Build

in Necromancer

Posted by: Satans Wizard.6150

Satans Wizard.6150

Dr Spook’s Sacred Ground Build.
More toxic than Hiroshima

This build is almost guaranteed to make you the “last man standing” in pretty much every situation, while still being able to put out some decent damage when alone, if you happen to have the luxury of some allies at your side prepare to watch any foe around you drop at your feet, even if you’re outnumbered.

Necro’s get a lot of bad rap in the game and anyone browsing the posts on this forum would get the idea they should avoid Nec’s like the plague. That doesn’t need to be the case, I’ve never liked “cookie cutter” build’s or the idea that each class should fit into a certain role, and GW2 just isn’t built that way as everyone should know. Playing around with Necro builds for quite sometime and realising that trying to make my character into something he “isn’t” just doesn’t work, Necro’s (while still bugged in many ways) have a lot of great traits and abilities that are really unique, working ‘with’ my Necro’s strength’s has lead me to this build which i personally think is one of the most useful, practical, and enjoyable to play.

Outtank and outlast most guardians/warriors
Weaken enemies dmg/mobility/boons more than any other class
Lots of AOE and CC skills
Constantly cure conditions on yourself and teammates
reflect damage/conditions better than mesmer’s
Heal constantly, yourself and allies
the list goes on of useful things Necro’s can do

yeah necro’s have bugs, but so do many other classes, its absolutely NOT true or fair to say that we are the weakest, worst, or most useless class, if you believe that, then you just arent playing right.

Onto the build.

The traits i use are 30/0/10/30/0
30 – II – VII – XI
0
10 – II
30 – II – VIII – XII
0

Axe/Focus
-
Staff

At lvl 80 i have 33k health 1.7k toughness and 3.3k attack.

Gear is mostly Power/toughness/vitality (a little condition duration thrown in here and there

Runes are up to personal preference, but i would include vitality/condition duration

While condition damage is almost non existent there is a heavy focus on condition duration and base power (il get to that later) high vitality/healing and reasonably high toughness/boon duration (increased with runes and gear) simply keep you alive throughout.

The main idea of this build and play style is to work with the high boon duration and condition duration to stack [vulnerability/weakness/cripple/chill] on your foe/foes (all non damaging conditions in themselves) and keep constant [regen/retaliation/and whatever other boons the enemy unwillingly gives you] while pretty effortlessly nudging enemies closer to their death.

The way this works from an offensive point of view is that you ultimately control the battle ground, whether the enemy is in stealth, has you knocked down/stunned/immobilized, they have no escape from the marks (staff) and wells that you will be tactically dropping at your own, or the enemies feet, the whole area becomes deadly for the enemy and empowering to you and your team.

[axe1] constantly stacks vulnerability for over 10 seconds per hit while dealing pretty decent damage considering you can attack from a good distance (unlike daggers) and don’t have to rely on the time it takes for conditions to tick away (sceptre).

[axe2] is the most damaging move in your skillbar, keep a finger on the 2 key ready for when when you’ve stacked some vuln and want to finnish them off, it can easily remove over a third of their health, and easily half with a full 25 stacks of vuln (very easy to achieve) and this isnt taking into consideration the amount of damage they’re doing to themselves with the retaliation and boon reversal.

[axe3] should be used in the early stages of any fight,hitting everyone around you crippling to keep them close (not too close) and retaliation if they get cheeky and try to hundred blades you (or any other silly attack of that sort) often not realising they are killing themselves in the process, and with an almost guaranteed bigger health pool than them, they should go down way before you have to worry about your own safety. with multiple enemies around you retaliation should be constant as the cooldown isnt as long as the boon itself

[focus4] skill hits multiple enemies in the area stacking vulnerability, and giving you and allies regen. it can stack up to 12 if there’s one enemy, and divides itself if there are more. Its normal for me in a pvp/dungeon situation have constant regen when in combat, switching to [staff2] if you need a little regen boost on CD, but your health should usually be fine with the pulsing wells around you that heal not only you, but all your allies too (il touch on that later)

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Satans Wizard.6150

Satans Wizard.6150

Dr Spooks – Necro

Whattya think ?

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