Erethic (HoD)
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Erethic (HoD)
@endemonadia I agree with u. They overnerfed thieves in wow because of the complains, and I think u got some reason at this point. U always remember when a thief kills u.
I have a single complain fighting thieves in WvW, which is they can vanish too often. Sometimes they kill me, like every1 can kill, and its ok, but i hardly can kill a thief, because they always stealth at 30% health or around it. Sometimes 2 or 3 times in a short lapse.
IMHO the only nerf needed to this could be a larger cooldown, 1s more or 2s, or some limitation to go stealth during a fight. In wow it was Ok since rogues could go stealth during fights 1 time, with 5 min cooldown (as can I remember).
Erethic (HoD)
They are simply frustrated they couldn’t find ANY small group action coming from SF.
I will reiterate this sentiment.
Despite my multiple posts about boycotting this week, I’ve found it very hard to stay away from WvW (I’ve played -just- WvW for about eight hours this week)… but I’ve yet to have -any- encounter with SF that had less than twenty-five.Like a post I said earlier – I imagine that a lot of your players have skill; but amidst all the zerging, I’ve yet to be able to confirm this. I’m not looking for a 5HoD vs 1SP fight – but when my group of twelve -only- runs into 25+, skill no longer becomes a factor. It’s all about numbers.
Again (and I’m doing this for all my posts, because I don’t want this to be taken in a bad light), I’m not saying your players aren’t skillful. I’m saying that, because of your numbers, I can’t tell if they are.
I agree with this completely. SF’s tactics of strength by numbers gets boring fast. I’ve played a lot this week, but I gotta say I had much more fun with the GoM, HoD match up. I’m not trying to say SF are bad players, only that their tactics are dull and lead to blob zerg stalemates. GoM and HoD have a more intellectual, strategic approach to WvW, sending off small groups of 5-8 to cap camps, create distractions, hunt yaks, cap NPC’s, etc. With GoM, NSP, & HoD when Hylek or Dredge were up it seemed imperative to grab them because every extra NPC player could be the difference in the smaller, more balanced clashes. Skill use and exact placement of siege seemed to matter much more. With SF, when I notice Hylek up I’m like, “Oh… guess we COULD go cap them although it won’t really matter much.” Plus 5 v 5 fights really allow you to sense a player’s psychological approach to combat. And I do have to say that HoD and GoM rarely camped our spawn points. They always allowed us the ability to defend our keeps. Fighting SF is like fighting a giant slug that lurks on your doorstep and eats your garbage. They are always there, always a massive zerg, always camping spawn. Plus, as this thread proves, I don’t like their general attitude on the forums. Too much bluster, bragging, and trash talk. I look forward to SF’s departure from our tier so we can get back to more balanced and enjoyable WvW.
Amen,
Anet should have just put SF in T1 and let them work their way down instead of ruining one of the most fun and balanced tiers in WvW.
That would however go against the system, anet created.
Matchups are decided by points. That can not change. However, giving SF +2k points does not change anything with the fundamental problem of T8. ET ans FC would still have 500 points and GOM would be trapped in the Glicko Ghetto, while IOJ would take the green spot in T7.
What do you want to accomplish by that?
There was no way to preserve your little T7 matchup either way besides messing with the system VERY badly. Fixing T8 would have dropped GOM either way.Just fixing whats broken(FC’s and ET’s ridiculously low points in this case) and letting the system rearrange itself was the most logical thing to do.
And I am pretty sure, the bragging of you T7 guys about how SF would lose either way, motivated ANet into some “what if…” kind of thinking, so they just went ahead and kicked SF into T7 to see whether you guys can live up to your words.Here is my biggest complaint with the scoring, you win the matchup AND you end up losing points, you finish last and you gain points depending on not getting beat that badly. No sense. Simple solution, winner of the tier moves up, loser goes down, 2nd place stays in 2nd place. This will undoubtedly lead to some rise and falls, but it gets rid of stale matchups and changes the motivation. You have something worth fighting for. You win you move up, you lose you go down. What is wrong with that solution? Sometimes the simplest solution is the best one. Oh yeah and rotate the colors once a week.
agree 100%. The final result would be pretty close as now, but less whining.
Erethic (HoD)