Showing Posts For Satullya.5276:

Pulmonary impact or headshot must be changed

in PvP

Posted by: Satullya.5276

Satullya.5276

I’d like to see some changes to pulmonary impact :
- make it dodgeable
- reduce damage coefficient and make it crit because it seems stange that a class with a traitline called critical strike has skills that can’t crit. A 1.75 damage coefficient would mean a 3.27 crit with marauder amulet.

Since you don’t always crit, it would be roughly a 20% damage reduction for PI and add counterplay by dodging.

While we are at it make Mug crit and reduce coefficient to 1 instead of 1.5

The Celestial Meta - It hurts.

in PvP

Posted by: Satullya.5276

Satullya.5276

I feel that the issue isn’t as much with celestial stats but with the way it interact with might, the less power/condition damage you have the more you get from it as it’s a flat bonus instead of percentage bonus. I think might should become a percentage bonus to all outgoing damage 1 or 2 percent per stack.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: Satullya.5276

Satullya.5276

I’m not an expert ranger by any means but I really agree on the fact that the pet AI should be enhanced to hit accurately. Longbow need a buff in term of burst since dpswise it’s fine.

Barrage replace #2 functionality changed : shoot arrows at the target and up to 4 foes near it (radius the same as old barrage) 6 sec cool down 0.8 ratio.

That would mean that over the course of 30 sec, a longbow ranger would be able to use 5 aoe attacks for total damage approaching old barrage.

Rapid Fire replace #5 : fire 5 arrows in rapid succession at your foe, each one apply 3 stack of vulnerability. 20 sec cool down 2 sec channel time 4 total ratio.

The longbow get the needed burst ability dealing two time the damage you would with auto attacks, plus an increase in sustained damage after that thanks to the vulnerability.