Showing Posts For Sayo.6298:

Do not deserve to Lose a PIP from Tankers

in PvP

Posted by: Sayo.6298

Sayo.6298

Try playing in a 5vs3 and losing a pip for that. Had a match where a guy dced and one decided to afk it out at spawn. The dced one returned shortly before match was over so anet counted it as a regular 5vs5 and bye-bye pip. It’s ridiculous that they can’t even monitor when a team has a dc or not.

Pug Vale Guardian Clear

in Fractals, Dungeons & Raids

Posted by: Sayo.6298

Sayo.6298

Uuuuh, let me see.
The green circle team was the same throughout the entire fight. I was playing a Condi Engie, so I was part of that one.
The main problem in my opinion happens when there’s a seeker spawning in it and your druid or the engies don’t knock it out fast enough. That’ll kill you very fast. Otherwise, pay attention to your health, if you go into the green field while you’re too low the damage you receive will definitely down you.
Also, we decided that we would ignore green fields that spawn in lit-up areas during phase 3 and 5, instead we wanted to huddle around the boss and let the revs pop protection while the druid heals.
Thanks to the movement of our tank we didn’t get to really test that theory, but it should be possible.
Professionwise we were:
2 Condi Engineers
2 Revenants/Heralds
1 Condi War
1 Druid
1 Tempest
1 Dragon Hunter
1 PS Berserker
1 Chronomancer

Since the Chrono was our tank we had a toughness cap of around 1630. I think the druid was full cleric when he first went in with us and ended up with a lot of zerker stuff (which honestly didn’t impair his healing that much).
I’m not entirely sure what he was running, I can ask him though if you’d really want to know.

Pug Vale Guardian Clear

in Fractals, Dungeons & Raids

Posted by: Sayo.6298

Sayo.6298

Hmm, we actually had an average timer of 6.40 for the first phase (once split him at 6.51).
We split 3 for red, 3 for green, 4 for blue. Finished those around 5.30-40ish.
Afterwards our Chronotank moved the boss really well, always going in the field ahead of time.
For the green fields we had 4 people. 2 Condi Engies, one condi Berserker and the druid for heal. If one of us couldn’t make it we called for backup which often came from either a tempest ele or one of our revenants.
I think one of the important things is not going down in the green circles. Your healer has to time it so that he keeps the people in the circle up. You always get dmg while standing in there so make sure you’re not too low.
Another tip I can give you is that if you should put people the raid worked well with on your fl. That’s basically how we formed our “Kittens Gonna Die [Meow]” raid squad If you try it often enough you get a decent base.

Pug Vale Guardian Clear

in Fractals, Dungeons & Raids

Posted by: Sayo.6298

Sayo.6298

Shush Fenix, we all know it was only due to the many humans
Honestly though, we were 2 guildies in the beginning and found the rest of the guys via lfg system. And after enough tries, good movement of the tank and a really decent first phase average of 6:40 we finally did it
Most important things are the tanks movement+the healer’s timing. Combined with good dps it works. And some (or maybe even most) of us were not in ascended armor.

Can't enter WvWvW this reset(SFR)

in Bugs: Game, Forum, Website

Posted by: Sayo.6298

Sayo.6298

Kodash has the same problem with the sfr border. Constant q of 70, nobody actually on the map. Apparently the only ones able to get onto the border are Deso players.

(edited by Sayo.6298)