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Dungeons in this game, in my opinion.

in Fractals, Dungeons & Raids

Posted by: Scarlett.9256

Scarlett.9256

I wasn’t planning to come back and post in this thread but since multiple people asked what I hate about dungeons – here goes.

1. There is absolutely no sense of control – it is very chaotic. It feels like a giant game of aggro ping pong. Yes, you blind, you dodge, you roll, you bubble, you slow, you pray – but at the end of the day you are doing these things because you have aggro and you are trying not to die. When you no longer have aggro, it becomes someone else’s problem. The people in your party may be doing the very best they can to use all abilities to aid the group, but the way the game is structured I never notice them (even if its being done effectively). Dungeons FEEL like they are every man for themselves even though that may not be occurring. Bottom line: They feel like a massive cluster bleep.

2. I’ve crafted a full set of exotic armor. In this game, exotic armor is exotic armor is exotic armor. Doing 9-15 or so dungeons runs for a piece of armor (lets say gloves) that has the same exact stats as the gloves I just spent 5 minutes crafting makes zero sense to me. I do not mine hard content. In fact I enjoy hard content, but every single game I play beating that hard content gives me something in terms of a reward. In this case, I’m expected to put the time in to lean all these different dungeons, wipe, spend money, develop teaming arrangement that works – all for a vanity item? So for THIS GAME, the dungeons are way too hard for what you get out of them. In other games, hard dungeons/raids are fine because the reward is there. But for this game, no way am I doing that – plus my crafted gloves look better than the wonky looking stuff they dreamed up.

3. No looking for group tool that allows me to continue playing while we try and find that last person we need. Having to camp the front of the instance and shout (until the spam filter cuts you off anyway) is asinine in today’s market. Every dev says the same thing – “it builds community!” – No it doesn’t. It frustrates people and they go find something more fun to do.

4. Zero boss mechanics. Crank up the hp, max out the damage – one shot kill. Fun stuff. Actually, it would be fun if you could tell what the boss was doing through all the spell effects and the giant Norn Guardian in his face. Boss fights are just giant target dummies with massive amounts of hit points with poorly telegraphed one shot kill mechanics. How many times have you died with ZERO clue of what hit you because it was masked for whatever reason.

5. The number of tokens required for one piece of armor makes these dungeons the grind of all grinds.

Bottom line: They’ve always said that this would be the game that gear didn’t matter. This would be the game that you would play because it was fun. Unfortunately, the dungeon portion of the game isn’t fun enough to carry this mantra for me. I need some type of reward for “putting work into it” as some posters said above. Unfortunately, fun isn’t reward enough. It could be, but it isn’t.

Dungeons in this game, in my opinion.

in Fractals, Dungeons & Raids

Posted by: Scarlett.9256

Scarlett.9256

I wasn’t planning to come back and post in this thread but since multiple people asked what I hate about dungeons – here goes.

1. There is absolutely no sense of control – it is very chaotic. It feels like a giant game of aggro ping pong. Yes, you blind, you dodge, you roll, you bubble, you slow, you pray – but at the end of the day you are doing these things because you have aggro and you are trying not to die. When you no longer have aggro, it becomes someone else’s problem. The people in your party may be doing the very best they can to use all abilities to aid the group, but the way the game is structured I never notice them (even if its being done effectively). Dungeons FEEL like they are every man for themselves even though that may not be occurring. Bottom line: They feel like a massive cluster bleep.

2. I’ve crafted a full set of exotic armor. In this game, exotic armor is exotic armor is exotic armor. Doing 9-15 or so dungeons runs for a piece of armor (lets say gloves) that has the same exact stats as the gloves I just spent 5 minutes crafting makes zero sense to me. I do not mine hard content. In fact I enjoy hard content, but every single game I play beating that hard content gives me something in terms of a reward. In this case, I’m expected to put the time in to lean all these different dungeons, wipe, spend money, develop teaming arrangement that works – all for a vanity item? So for THIS GAME, the dungeons are way too hard for what you get out of them. In other games, hard dungeons/raids are fine because the reward is there. But for this game, no way am I doing that – plus my crafted gloves look better than the wonky looking stuff they dreamed up.

3. No looking for group tool that allows me to continue playing while we try and find that last person we need. Having to camp the front of the instance and shout (until the spam filter cuts you off anyway) is asinine in today’s market. Every dev says the same thing – “it builds community!” – No it doesn’t. It frustrates people and they go find something more fun to do.

4. Zero boss mechanics. Crank up the hp, max out the damage – one shot kill. Fun stuff. Actually, it would be fun if you could tell what the boss was doing through all the spell effects and the giant Norn Guardian in his face. Boss fights are just giant target dummies with massive amounts of hit points with poorly telegraphed one shot kill mechanics. How many times have you died with ZERO clue of what hit you because it was masked for whatever reason.

5. The number of tokens required for one piece of armor makes these dungeons the grind of all grinds.

Bottom line: They’ve always said that this would be the game that gear didn’t matter. This would be the game that you would play because it was fun. Unfortunately, the dungeon portion of the game isn’t fun enough to carry this mantra for me. I need some type of reward for “putting work into it” as some posters said above. Unfortunately, fun isn’t reward enough. It could be, but it isn’t.

Dungeons in this game, in my opinion.

in Fractals, Dungeons & Raids

Posted by: Scarlett.9256

Scarlett.9256

And that is saying a lot of such a beautiful game. I can honestly say, that the time I’ve spent in GW2 dungeons have been the most frustrating, least rewarding, head banging, face palming experience in ANY MMO to date. As primarily a PVE player, with limited interest in PVP and exploration, dungeons are by far the content I like to do the most.

That alone, makes this game not the game for me. I wish you the best, the game is free – I’ll try again in a couple months.