Showing Posts For Scaryman.2847:
Half the damage but half the cast time. Still a good skill less op when combined with haste.
Step 1 capture water Step 2 defend water 1v1/2/3 Step 3 win
Stupid map Sharks were a nice idea but should be removed. Sharks do way to much dmg and the fact that they do more dmg based on armor type makes them impossible for light armor classes. If I try to capture the water on an ele the sharks will do 20k dmg by the time it caps. they only do 11k to heavy which is still insane. They also make any outlast/condition builds weaker because that means you have to tank the sharks for longer.
The scoring rewards you for running from point to point constantly over defending causing people to play like idiots.
Similar issue with the engi and ele class icons. In situations when they are the same color ie. scoreboard they look very similar. I think if you mirrored the engi icon it would resolve this. Minor issue but as this thread has gotten some attention I thought I would mention it.
I kill eles first and mesmers last entirely because of the downed states. If I kill the mesmer first hell still be alive in downed state by the time I kill the ele. If I outskill the players I can win 1v2 1v3 vs alot of class combinations, but 1 mesmer even a terrible one plus anything else I can’t win mesmer will take to long to die. The difference among downed states is a real problem and ele’s definitely have it the worst, but are not the only class that needs to be fixed. Necro 3 is garbage total garbage and the 2 is single target so it’s only okay. Theif, guardian, mesmers and hunters can interrupt multiple people. The warrior and the engi 2 is also inferior as it is a single target projectile and is can be blocked by rock dogs and hunter pets making you just as dead as a ele.
Eles can’t do anything vs anyone who knows how to avoid attacks. I play an engineer and seriously they can’t do anything I feel bad for anyone who wanted to play the class. I can chain disable knock them down and avoid all their big damage skills. The only time ele’s can every kill me is if they have someone else disabling me for them. They can’t push you out of the center of a node and they cant keep you out long enough to neutralize it. They die extremely fast if immobilized. Their second downed skill is a root that has cast time. so they can be instantly finished by any class 100% of the time adding to their 1v1 weakness. They can’t do anything in a team fight either because unless they are ignored they die instantly.