Showing Posts For Sceletonx.7481:

Map system

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

Current map system rlly need huge overhaul. Taxi system is terrible (and not new player/casual friendly). Random DC (which doesnt have to have anything common with your internet connections) can ruin you hours of gametime. Guilds and other community organizations need better system for their members to organize events/bosses better!

I have suggestions how to solve this issue. (for showing some example I gonna use numbers which may not be accurate for current maps but as example it is enough, it can be changed ofc)

1) Map creation:

New map instance will be created automaticly when there is no “random join” spot left in any current open map.

Commander can create new map instance, instance created this way is 10minutes available ONLY for squad members of this commander. After that time map is treated as any “random” map. When creating the map commander can also set it as “guild only”. If map is opened that way, only players representing the same guild as commander who opened the map can enter the map (for 10mins, after that, it became same map as any other)

2) Map life

When you are on the map, you can use interface window to show you EVERY intance of the map you re currently in. In that window you can see current state of the map instance(on the HoT map = tier progress), the amount of players on the map, amount of commanders on the map and amount of guild members on the map (+amount of players in the queue). You can also join (or queue for join) on the map there.

Every map has the hard cap (lets say 150 players), when there is 150 players on the map, anyone who tries to join is put in the queue and see his position in the queue. To remain in the queue you have to stay on the same map (but you can be in any instance of the map, you can even change them).

Every map has the soft cap (lets say 130 players), when there is 130 players on the map, map is only joinable through interface (you wont get to the map by waypointing to that map). Also, when there is no OPEN (that means no map recently created by commander, therefore being closed) map instance with less than 130 players. New instance is created (it is shown in the ui, and new players waypointing in get there).

3) DC from the map

Anyone who leaves the map FOR ANY REASON (it can be DC, game crash, or even waypointing to different map) have 5minutes reserved slot to that particular map instance. That means that if he comes back to the map in less then 5 minutes he is put automaticly back to his instance, without loosing any map progress(participation). If he is not back by the 5minute mark, he is removed from the map, slot is free for use for anyone (first player in queue if there is any) and player is treaten as new player comming to map. If you change instance of the map using the UI, your spot is NOT reserved and you loose it immidietly (in the map instance you have joined from).

4) Map closing

When there is OPEN map with less than 30players for more than 5minutes AND there is more spot on other opened maps than the current number of players on map we are talking about, map is closed. That means that players are informed and have 15minutes to join any other instance of the map (they can choose from the ui, or just accept the window that pops up and get placed randomly, or they can wait for 10minutes, get placed randomly just before the map is deleted). When they do so (both manually or automaticly) they KEEP their map participation. Once map is decided to be closed, it is no longer shown in map UI and it is NOT joinable by ANY way. If players DC from the closed map, they still have their spot reserved and can come back (until the map is deleted). This feature can also be used in dragon stand after the map is finished (to prevent people who were not on the event to join the map, but to reserved people slot if they DC randomly)

Raid rings/back items

in Fractals, Dungeons & Raids

Posted by: Sceletonx.7481

Sceletonx.7481

Back items and rings from raid cant be infused/attuned.

It’s kinda sad as they re the only source of zealot/viper and much more stat combos and are not available any other way (also ring cant even be bought and you rely on RNG).

We sould not be punished for using those as they are very hard to get compared to their counterparts. (and we all know that agony infusions slots are neccesarry for high lvl fotms.

Please fix.

Where the kitten is balance patch?

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

You cant do drastic changes to classes in the middle of a pvp season..

no1 want drastic changes, all we want are balance changes… every other serious game do them even in the middle of them… yet Anet has to be different again, even whan it makes absolutly no sence and its killing their game

Where the kitten is balance patch?

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

They have already said after season 1.

that is too late

Where the kitten is balance patch?

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

State of pvp is so kittening ridiculous on every lvl of play. On high ranks condi revenants killing everything without any possible counter play and bunker mesmers holding points in invulnerabilities (only class that can do kittens like this). On low ranks people getting instakilled by DH and power revenants. Solo join is all about how much of these broken classes you get in your team more than anything else. People comming to streams not to wacth the games because of how kittening boring current state is to watch but to spam “balance patch pls”. Warriors are absolutly unplayable. Everyone is running 1 kittening broken rune. And anet just sitting there DOING ABSOLUTLY NOTHING!

This is NOT how you run succesfull competitive game for kitten sake. Anet get your kittens together and start working on your game. You will be the one QQing no1 watch your “esports” games and noone is taking your game seriously if you continue like this.

Best runes for power Reaper in HoT?

in Necromancer

Posted by: Sceletonx.7481

Sceletonx.7481

I use strength runes as well as strength sigil for self mights. it might be a dps loss in case of good party support (mights from warrior or somthing), bit its still good enough and more than enough for raids. (I use it both as tank with cavalier and as dps with full zerker)

Necros actually useless in raids?

in Necromancer

Posted by: Sceletonx.7481

Sceletonx.7481

Vampiric Aura is also a DPS increase, as well as sustain!

I don’t think it’s an increase compared to not having the Blood line, unless you’re a Wells necro, which I don’t think is a viable build due to terrible fields.

Ofc its dps increase and not only for you but for whole party… and there is no reason not to have blood line in full dps build, you dont need soulreaping anyway for any build so there is no reason to run that in full dps builds

For condi staying in shroud is bad (first you re not melee as condi reaper, second dhuumfire dps is terrible compared to what you can do outside of shroud – and at range)

For power blood magic is awesome. First you re running mostly dagger first 50% of the fight, dagger with high attackspeed is great with vampiric presence (and the second leech you have from minor trait), second… wells… wells are great dps especially with blood magic and with that they also are basicly your second heal, they heal so much if traited. Bad field is rlly not the issue. You are not blasting fire fields anyway nowdays. There are way better ways for might stacking (heralds, ps warr). And better ways of healing than blasting waterfield (druid, auramancer tempest).

Necros actually useless in raids?

in Necromancer

Posted by: Sceletonx.7481

Sceletonx.7481

In my raid group we regularly run with 2 necros.

Me as tank (with dmg just a little bit lower than I would have in full zerker, which is below average first half of the fight, but VERY good if not top under 50% with gravedigger spam and excellent survivability, when healer hve problems with healing me I can also run “Rise!” and be almost invincible)

And second necro as condi reaper (even on vale guardian). Yes its not top condi dps when there is no adds to work with (epidemic) but its still viable. He has transfusion so he can safe downed people or help healer to top people when needed (green circle soaking for example). Epidemic is really great to deal with adds on second boss (especially if you have other condi dpsers, especially some burning ones, epidemic is beats with burning).

Both of us provide vampiric aura meaning whole raid has it, which is great sustain boost for everyone. It might not seems so but it really helps a lot. Both of us run golem which is geart for CCing. Both of us have great access to chill which is helpful in 4add phase on second boss.

Reaper is amazing in raid. It’s not “must have” but it can have spot there and as you can see even 2 reaper can be run in 1 group. ALtough condi dps is not top its still decent and has its pros (like epidemic in multiple target fight) and power dmg is below averege until 50% of boss health, but its one of the top if not top below that (and every boss so far is harder in last phases so having that great dps in last phases is actually very good). Also necro can tank even “dmg taken heavy” fights and still have VERY decent amount of dmg (again, especially below 50%) making him one of the bests tanks.

FYI we have killed 2 bosses, starting progress on third

(edited by Sceletonx.7481)

A Message from the PvP Team

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

Umm, you won 4/10 which looks like MMR is working as intended.

its not about what I won but how balanced games were, 1 team having less than 300 is usually very unfun unbalanced game (because its terrible one sided and its not fun for both side)

People deliberately tossing games

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

Might also track that someone is only using skill 1.

Oh, rip shiro revenants

stupid matchmaking

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

Please stop matching me with 4man premades of incompetent kittens way below my skill lvl, thank you

(edited by Sceletonx.7481)

This crying is disgusting

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

A lot of players have lost all respect for them so it would be mutual

Terrible Matchmaking

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

The matchmaking system is actually really good, its just temporarily turned off.
So there are 3 options for PvP:

I know about all those options, I also know that by anet’s own words unranked matchmaking use matchmaking rating (same system, but your current MMR might be different than the ranked one)

I am not new player, I have played plenty of games and I know that IN PRAXIS that system DOESN’T WORK, EVEN in ranked!!

1 out of the 10 games is actually somehow balanced and fun for both side… that is kinda terrible statistic for system “that is really good”

9 of 10 games look like this:

1) 1team full meta setup, full premade, communicating coordinating, they win first fights, then pick rest of the enemies 1by1 and win 500-100 or even more because enemies are bunch of randoms who have never met each other

2) 1team of randoms, with decent builds, general knowledge of the game, legendaries, dragon finishers etc (i know thats not important, but it it least show that those players are very experienced) and the second team filled with low level characters, non sense builds, people who have no idea how to play character they re on (or the game generally) for most of them its less then 5game played on those char (if they have good builds, they have never played it and have no idea what they are doing)… game ends 500-100 or even more

3) some combination of those where 1 team ends up playing 3v5 in 30-60sec since the game started because 2 people get stomped and leave (which is kinda not surprising with this matchmaking, games are anything but fun)

All of this is happening EVEN in ranked (its not any better there, even with the leavers), from all my games more than 70% is in ranked mode.

And I have average MMR, I am not on top and I am not on the bottom of the MMR scale where imbalanced in matches are kinda expected… I am on the middle ground where most players are playing, and therefore bullkittens like this should happen in less than 10% of games like in every other games with matchmaking THAT WORKS! (and dont blame low pop, I have played plenty of non mainstream games with way lower playerbase than gw and matchmaking was MUCH MUCH better.

Terrible Matchmaking

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

season wont fix anything because its still based on non working matchmaking… you will just have some ranks which just show how lucky you’re in their RNG system of matching people

in everygame I played I had no problem to get to top 10% of ladder, or even higher… but not here, because I never had the mtivation to learn this game… everytime I jump into pvp I have to quit after few hours and don’t play this kitten for months again… I just cant believe how BAD anet is with matchmaking… like cmon… its almost over of 2015 and you cant still figure out thing that others (even much smaller companies) had more than 5year ago?….

and stopping stupid excuses like “playerbase is too small for good matchmaking” would be great kittening start!!! PLAYERBASE WILL NEVER BE LARGER if you cant even split team and solo join

(edited by Sceletonx.7481)

Terrible Matchmaking

in PvP

Posted by: Sceletonx.7481

Sceletonx.7481

I am playing gw2 for more than 2 years now… for all that time I have been trying to jump into PvP multiple times… but it’s just not possible…

GW2 HAS THE WORST MATCHMAKING OF ALL MULTIPLAYER GAMES I HAVE EVER PLAYED (and I have played A LOT of them, even the bad ones)

Why are you even trying to balance classes? Why are you trying to support tournaments? WHy even start season with this kitten, ranks will mean nothing with current random bullkitten you call matchmaking? Just why? CORE OF GOOD PVP ENTERTAINENMENT IS GOOD MATCHMAKING… right now 9 out of 10 games are UNFUN AND TERRIBLY ONE SIDED!!!!!!!!

FOCUS ON MOST IMPORTANT THING FINALLY!!!, its same for more 2 years and its killing pvp in so great degree you cant even imagine it, this game will NEVER be popular in competitve pvp with so kittenty matchmaking

and its not matter of my MMR, I dont even believe there is a thing like MMR in this game… 1 game i got roflstomped by 5man team with meta setup and everything when they just resskill us and we cant do anything, than game iimedietly after i play agains enemy who cant even run and can be kited without being slow because running is so hard for them

(edited by Sceletonx.7481)

No lvl 51-100 daily today

in Fractals, Dungeons & Raids

Posted by: Sceletonx.7481

Sceletonx.7481

ok so instead of making 50-75 and 76-100 and making 76-100 very rewarding they just removed it… good job… facepalm

LF casual PvX EU guild for guild missions

in Looking for...

Posted by: Sceletonx.7481

Sceletonx.7481

LF any casual PvX guild to do guild missions, run dungeons or do some PvP.

I need guild that do guild missions on any afternoon (or late night 23:00+ CET) or Friday/Saturday evenings as most guilds I found do that on Sunday which I can’t attend.

Other than that I am just looking for some friendly community to casualy spend some time with.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Sceletonx.7481

Sceletonx.7481

1. Ranger (PvE and WvW… in sPvP is fine)
2. Necromancer (PvE)
3. Elementalist (sPvP)

+ condition usage in general should get some redesing in PvE (that would for example almost solve Necro PvE problem)

And please do NOT do heavy nerfs of strong classes like warrior or guard, instead of that try to get that much level of usage to all other classes

Overflow and map queue

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

New boss encounters are awesome. But huge problem with current map and overflow system just makes it so annoying for players.

Suggestion:
1.) Remove soft/hard cap of players per map. Make it just full/not full with number you want.

2.) Remove “join in xxx” option for server’s map, keep it just for travelling accross overflows.

3.) Improve map queue. Let players see their position in queue and give them option to be anywhere else while in queue, not just in overflow of that map. (Bonus which is harder for implementation – allow them to play on different character on account while in queue)

optional: 4.) Give players on home server higher queue priority than guests.

This should pretty much solve annoying join in xxx spam which everyone hates and a lot of people started abusing it with 3rd party programs or scripts while keeping your overflow system almost same (It will just remove few afkers from overflow who are there to join main server – cause they will be able to do something else while waiting)

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

I have an idea, give legendaries stat and skin choosing ability. They have access to all stats and you can also add skins to the “skin bank” to choose from.

Ascended stuff – stats choosing only.

That’s actually really good idea in my opinion.

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

It’s not 1 level of fractals. It’ all levels of fractals between 10 and 50, all of those need some agony resistance which you can have just on ascended (and legendary) items. So you re basicly locked on one stat combo for whole instance which is mean to be top tier PvE intance.

That’s 40 levels of fractals, each of them different because of random selection, 20 levels with different instabilities. For all of that I am locked for one stat combo. That’s maybe normal for most MMOs, but GW2 is designed to have a large viable build diversity and allowing players to experiment with them.

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

Sure, but why should players do full legendary gear when they want access to just 2-3 stats and don’t like legendary visually? Right now for example, I would never make one of existing legendaries for my necro and it would be really annogin if I HAVE to make legendaries to be able to switch stat and then just simply trasmute them because I dont like the skin… Dont get me wrong but I think legendary should be made MAINLY because of skin and visual effects with bonus of free stat change whenever you want, but I think it shouldn’t be legendary only feature (altough ascended would be somehow limited or paid)

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

MrRuin that would have been true, if they didn’t decide to make gear progression neccesary for part of the content. Right know you NEED at least ascended weapons + trinkets to be able to go through highest level of fractals and later on when they add more levels, you will also need armor. Therefore you LOCK yourself to one stat combo to be able to do all PvE content.

As few percent stats boost it makes sence the way it is right now. But with gear-checking PvE content players should be able to switch their stats combos to different one while still having their agony resist.

Ascended - changing stats combos

in Guild Wars 2 Discussion

Posted by: Sceletonx.7481

Sceletonx.7481

GW2 was designed without vertical gear progression on max level. That allowed everyone to have a lot of gear with different stats/runes/sigils/whetever and do not waste years earning it. But then ascended came out. I like it cause it brings at least some vertical progression to the table while not making it absolutly neccesary to acquire “top gear” and farm new gear every few months like in other MMOs. It just give a little bit of stats advange to main chars over alts, to veteran players over new one and allow more fractal progression. This is all great but it REMOVES the variety of playing with multiple stat combos set. It basicly locks you to just one stat combo path all way long through fractals because acquiring ascended (especially armor) is really time demanding.

My suggestion is that Ascended armor and weapons (and maybe even trinkets) should have changeable stat combos like legendary does. But it doesn’t have to be “for free” like legendary. For example you craft all your ascended gear with “default” stats and then you buy or craft something that allow ascended change to berseker stats and another thing that allow change to rabid. Therefore you should be able to switch stats between Rabid, Berseker and the one that the items whas originaly crafted with. This thing for stats changing should cost something but it should have significantly lesser price than crafting a new ascended gear.