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CDI- Character Progression-Horizontal

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Posted by: Schmucky.9230

Schmucky.9230

1.) Skins/armor/dye locker – A tab to store armor looks, and especially dyes to that armor look, so I can go back to an entirely new wardrobe as I see fit to customize my character.

2.) What I call Legendary Legendaries – The legendary weapons are fantastic, don’t change them or add visuals to the game that water down the experience of having a legendary weapon. I want my legendary to be the coolest big-bad weapon out there, and if some legendary dye comes out for say swords, that trumps my Bolt, I would be very upset.

3.) More Living Story related to the core story of Gw2 – Use the Living Story less as a tool to keep players interested in XYZ event this week, and more of a vessel to tell the core story through. Meaning, the big-bad Elder Dragons that haven’t done anything but watch their underlings get dismantled time and time again.

CDI- Character Progression-Horizontal

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Posted by: Schmucky.9230

Schmucky.9230

My 2 cents.

1) The Locker
We all want the dyes/multiple looks locker. Everyone. Nobody, doesn’t want it. Trans Crystals are still profitable.

Now that that’s out of the way.

2) Legendaries
With all this talk about making Ascended stats liquid, and making Legendary dyes, and skins, and what not, I hope Anet is remembering to preserve Legendaries as they are, Legendary. Please, be careful not to water down the benefits of having farmed a Legendary. I want the orange-texted wonder I’m working towards/have (in my case, Bolt) to be THE coolest, most awesome-sauce looking sword, gun, etc. around. The knowledge that at any given moment, you have that Twilight on your back and you know, people are constantly thinking ‘Man, that looks awesome. He put some darn dedicated work into that thing.’ is a huge reward that I don’t think ever goes away. (I say this not having a Legendary yet) Preserve that appeal. Yes it’s elitist to say, but if you are an average player, who doesn’t play/enjoy most/all aspects of the game, a Legendary isn’t something you should strive for. It’s not as simple as ‘The tier above Ascended’. Especially when there is 1 legendary per weapon type, that legendary is meant to be THE big-bad weapon of that type. Legendary means legendary, and that shouldn’t change. Increasing the frequency of legendary-esque skins makes players who farmed like mad for that appeal feel shorted. They’re fine, hell they’re awesome, the way they are. Be wary of anything that effects the near-prefect spot legendary weapons have in thee game.

3) Open World
Another important element is the massive world, that might not be being used to its full potential. I haven’t gotten to see the intimidation of Vigil Keep or the wonder of the Durmand Priory in a while, simply because I have no reason to go there. (Now I’m going to, this game is gorgeous.) I would suggest either more world events, or more value to lower-level zones. One of my favorite aspects of GW2 is that world bosses matter. They’re not just there to be forgotten about. I realize it would be counter-productive to release more world boss-like things, because that would water down world boss-like things and defeat the purpose. But the revamp of Tequatl is a prime example. More of that. It’s fun, challenging, and the rewards are there enough to be lucrative. First contender, Shatterer. But that’s a whole other thing.

4) Character-expansion
I agree that the personality system should be more influential, in one way or several that have already been mentioned. I want to build a character, someone cool, with depth. Right now, and in many other examples in games, the player character is more of a vessel to view cool things (the game itself) through. Creating multiple different windows to view the game through, I feel, would massively increase interest and playability, and would cause burnout to be less of an issue.

5)Mini-dungeons
A really cool idea that have sort of gone by the wayside in favor of big-ticket appeal. An increase in quantity and/or quality of these types of events would increase player enjoyment, and I for one, wouldn’t be forgetting them after a few weeks, provided they are special.

5.1)
Sub-category: jumping puzzles. (Something I applaud Anet for even doing, the fine line between fun and frustration is consistently held just on the side of fun by Anet, and players appreciate it.) More of them. Enough said.

6) Living Story.
We’ve all heard the “TOO MUCH SCARLET”. I don’t want to get into that. I find it important to note that new players coming into this game find out quick who these big-bad Elder Dragons are. I’m sure Anet has plans for this kind of thing, and zones that haven’t been added on the map yet. However, as a new player, and as someone bringing a new player into the game, it seems a bit off-putting that these big-bad dragons are out there, they have stories of their own yet to be told, and yet we’ve only ever even seen/fought one of them. Progression of the central story is due for more attention.

7.) Weapon customization
I really like the idea of a proposed weapon dye/customization option. Seeing a bright purple Mjolnir on an enemy in WvW would make me smile, then the seriousness would come back as I’m knocked into downed state. It would be a good balance between cool and fun.

Turned out to be more of a shotgun of issues than a fixed discussion. Sorry :/ hopefully I foster some fixed discussion with my post.