Showing Posts For Schubbcasten.3205:

Recent Market Shifts

in Black Lion Trading Co

Posted by: Schubbcasten.3205

Schubbcasten.3205

Dungeons only doable once a day etc

Completely false, as dungeons are doable more than once a day. Whether or not a person feels it is worth it to do more than once a day is irrelevant. You will see more people doing dungeons more than once a day as Arenanet applies the fixes they have in mind, which will be improving enemy mechanics and loot tables, and I would not be surprised if they revised the loot tables just a bit in the coming content update.

Arenanet cannot control player behavior, if people only want to do dungeons once a day because of the daily bonus for completing a path the first time, then that’s on the players, not them. If that feature wasn’t there and you could run dungeon paths for 60 tokens every time, everyone would be complaining dungeons are too repetitive because they do them over and over again in the same day.

Valid point i see it a bit the same way. Just wanted to give a general example of how Anet wants to keep people from doing repetitive stuff by lowering its rewards. I wanted to show with my post more the problematic of their game giving a high demand in items to us players while trying to prevent them gathering them in an efficient and fun way.

Recent Market Shifts

in Black Lion Trading Co

Posted by: Schubbcasten.3205

Schubbcasten.3205

Thanks for the Update. Baning Bots is ofc a rly good thing even if itll be never be possible to get rid of all of them. But this also shows a big problem in my opinion. The whole endgame market was depending on those bots. After just one ban wave prices are literally exploding, because the demand is way to high compared to the actual availability. This shows how depending the market is those bots and really is a problem. Mainly this i caused, because the whole GW2 system just wants to prevent people farming (DR, Dungeons only doable once a day etc.) while havin a really high demand of supply. I get the point of doing this to make people actually enjoy the game. Farming and grinding always is and was a boring thing and prevents people from seeing the whole thing and all the details that where put into a game. But such a system cant work while theres such big Gold/Mat sinks like the Mystic forge, soulbound equipment etc. I alrdy put more than 2000 self crafted Greatswords into that sink to hope for a precursor to get a legendary. One player himslef could have never farmed that much materials himself. But since these legendarys are the endgame goal of a lot of people, which means theyll gamble aswell, what leads to a big part of this very high demand. I dont want to complain about precursors and their droprates, this discussion is alrdy goin on for way to long, but what im wondering sometimes is, what were the thoughts of the developers that created this whole system. You want to prevent people from farming, but on the other hand you ask for so much supply to actually play the (end)game.
I dont want to spend ages on cursed shore to get some bones + mithril to craft swords to throw in the forge. This just gets boring. I want to play dungeons and also see the rest of tyria, always havin my legendary in my mind. But the only way so far to get closer to that goal is buying materials from other people (mostly bots probably…) with the gold i get from playing the game. But since all the prices are exploding now this goal gets further and further away. So could you please explain how you thought this should work out? Creating a super high demand while limiting people actually farming their stuff or creating such low drop rates so that it would take years to farm them yourself (lodestones for example) which is smth u dont want people to do. I dont see the logic behind that. In my opinion the rewards that u actually get from playing the game are far to low compared to grinding. Well this is almost the case in every MMO, but i remember you saying that this was one of the big things u wanted to make differently.

My suggestions are that u first should lower the DR. Its punishing more the honest players than the Bots in my opinion. Then maybe rethink the recipes. 50-100 Lodestones would do aswell for a non legendary exotic like volcanos mjolnir etc. It would still be a special weapon that only a few players could actually purchase. And then maybe rethink the whole mystic forge/pre cursor gambling concept. In general its a really good idea to have such a gold sink, but maybe that sink evolves more and more to a blackhole. I would also try to put some more constants into the game. Of course RNG is needed and makes a game exiting, but havin no constants can make it really frustrating aswell. Just as an example the Underworld from GW1 everytime u opened the endchest you atleast got your ekto and cud see the progress in the end. Im missing this here a bit.