To be honest, the way this game continues to be modified to reduce the likelihood of significant rewards concerns me as well as frustrates me. I am all for protecting the economy in this game, but why not reward players for time within the game? In other words, is farming REALLY that big of a deal within reason as long as they continue to"play the game" legally (I.e. no bots for example). One good example I have of this was the first Crowned Pavilion event. If a player spent a good portion of their time in there, the drops were quite good. However, in the second Crowned Pavilion event, you cut back so much of the drops, it was not even worth most players time to engage in that activity. I have played this game since the Beta of GW1. I GET the concern on maintaining a strong economy since this was a bit of a downfall due to over farming and bots in the game. However, I have also played GW2 since Beta and yet to get a precursor drop, so I am one of those outlining players. Between the lack of precursor drops, the continual need for tightening the screw on rare drops to players, and lack of “expansion” material in this game (unlike GW1 with Factions, Nightfall, EotN, etc) you are making it vary challenging for me as a player to maintain interest in the game. My suggestion? Start letting up a bit on farming for “good and profitable drops” as well as more encouragement for your fan base and support to want to continue the need to play this game. Sometimes I feel you simply adjust things to aide you in not affecting the gem market. I get the company needs to maintain a profit, but if you lose players to the game, that also has an adverse affect. Thanks for listening and I am glad you are at least taking all feedback into consideration.