Showing Posts For Scony.3064:
There was a major misnomer going around when the game was being developed, and people started second-hand mentioning, “You don’t have Tanks or Healers!” to everyone else to describe the game. This is not completely true. What -is- true is that, “Every Profession has access to significant heals in order to facilitate the role of healer.”
Regardless of what people think, there is “Threat” and “Aggro” in the game, and it is based on a few factors. There are two interviews on the page http://wiki.guildwars2.com/wiki/Aggro that detail this information, as presented by the Development team. To recap, the following can affect whether you have threat on a target: proximity, whether you are a Guardian, your damage. Aggro is simple, is the mob angry at you? That’s aggro. Threat is simply any mechanic that defines priority targeting for the AI. GW2 has that. What the game does not have is taunting, at least that I’ve seen playing a Guardian to 62.
Furthermore, “Not needing healers!” is a phrase that is going to lead more people in this game to having a bad time more than any other, at least so far as dungeoning goes. If you don’t have -anyone- picking up at least one or two aoe heals, you’re going to be doing a lot of boss zerging from the spawn point. The ability to heal in a dungeon makes a world of difference. Arenanet just didn’t want to make classes that were shoehorned into it—It doesn’t mean they aren’t there. Why do you think we get AoE heals and Engineering kits and what-have-you? They’re meant to be used.