I wouldn’t call myself a high end player in GW2 just yet, but I’ve played a lot of mmo’s and know a fair bit about how roles work. GW2 works to cater to many playstyles and roles. To say one stat comp is far superior and others are useless is an arrogant comment. From personal exp, I usually go for the 2 most beneficial DPS stats, and 1 defensive one. Knights being my personal favorite as I play classes that benefit from crit and power. The toughness granted from knights also stops me from being downed too often in harder content. I’ve had too many instances where people with that ‘beserkers or you’re noob’ mentality has done more harm than good. This is where my toughness (vitality also, if thats your thing) really shines. When these beserkers get downed, which happens often might I add, despite their claims of being able to dodge everything, I am usually one of the people frantically running around trying to revive them before it all turns to custard while they are busy saying “REV ME NOOBS OMG”. Toughness allows me to take those hits while I revive other players, and I would say considering the amount of glass cannons, that is a role in itself. Toughness also directly affects “threat” meaning the likelyhood hostiles will attack you over your team mates. Logically I would come to the conclusion that it would be better to have the big nasties chasing someone who’s a bit tankier, than glass cannons having to haul kitten and spend half the fight kiting just to stay alive. While it is indeed true that devs aim to make PVE content possible to complete by any composition of roles, it would be silly to say one build trumps all in all situations. Stack the stats you believe fit the way you want to play. High risk/high reward = go glass cannon. Decent but not optimal dps and a little survivability = 2 dps stats and 1 defensive. If you wanna be that unstoppable juggernaut who’s there to take the hits for the bros (and ladies, of course) in abundance, then pick majority defensive stats. However in saying that, this doesnt even touch on the idea of damage mitigation through condi removal etc, which is another huge aspect entirely, which I won’t get into now because I’m rambling. Moral of story: There is no optimal stat combo in GW2 overall, there are merely optimal stat combos to fill the roles you wish to fill. Hope this helps some people who are confused about “What stats are useless?” because none of them are.
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