Showing Posts For Scythemyster.6431:
I agree with the OP that trust is an issue, but more fundamentally than the playerbase being unable to trust Anet, I feel like Anet’s choices reflect a lack of trust in their playerbase. I’m beginning to feel like I’m being treated like a child in this game with regard to my decision making. When I want to run the same dungeon path more than once a day, or farm the same region for an extended period of time, or defeat the same dragon twice in a day, Anet treats me like the child who wants to eat cake for breakfast, lunch, and dinner by telling me “silly boy, as much as you might enjoy that, as your parents it’s our responsibility to discourage you from making that decision.” Then when someone argues that they are old enough to make their own choices they are treated with the good ‘ole Jedi mind trick "You don’t want to eat cake". Yes I do Anet, yes I do. And please, trust me enough to make my own decisions and seek rewards in ways that satisfy my play style.
I just do not understand why I’m being discouraged (i.e. eliminating rewards) from playing the way that I want. Again, I feel like I’m left with Anet’s parental stance of “because we said so.”
So, can we get back to being adults and sharing mutual respect and trust? I sure hope so, because Anet is very capable of creating a great game and great content, when they’re willing to trust the playerbase to engage with it in ways that are naturally gratifying.
I was just thinking about this myself. I’m glad to see this suggestion has already been raised. As I thought about it, I was thinking that of all things, karma probably scales the best across the whole game in terms of acquisition, so to provide materials purchasable via karma I think it would free people up from feeling like they have to farm orr/frostgorge to gather the mats or dungeons to farm the gold to buy the mats. Instead, you’d have a playerbase that was free to “play the way they want,” where they want in the world of Tyria, being at peace about the fact that they’re earning karma which they’ll be able to use later to work towards long term goals. (Skins are the first thing that come to my mind). Personally, I would feel much better working with a system like this instead of feeling trapped farming the same zones or dungeons for mats/money. For such a robust system, the karma system needs more utility, and I think this would be a great place to start. (oh, and please no RNG like those little chests you can now buy from orr karma merchants. that just feels like an abuse of the time I invested in earning the karma in the first place)