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So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Sean.6105

Sean.6105

There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?

That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?

You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Sean.6105

Sean.6105

Just beaten Deadeye a few minutes ago. This was the most frustrating fight I’ve seen. The telegraphed “laser sight” isn’t really that much of an indicator. So far from these fights I’ve found:

- Choppy camera issues
- Fighting to see things against special effects (obscuring Deadeye)
- Mass invisibility stealth function not working. (I play a Mesmer)
- Feedback not working on Killshot.
- Temporal Curtain (Focus 4 with Warden’s Feedback trait NOT working).
- Spawning on top of a mine.
- Spawning to an instant Kill Shot.

Some of this can be learnt… but the fight isn’t intuitive. It’s not natural. It’s learning the fight around the broken mechanics, with a dash of luck. Glad I beat it, but for the future – I want skill checks better than this. I want abilities to WORK.