Ok here’s the conclusion… Old days: Thief was extremely good because the burst capability in the hands of fast players just simply rocked! It was the whole point of thief.
The recent past: Everyone cried about this capability of the thief but no one actually acknowledged the fact that when the thief was pinned hes was down in 2 warrior hits, or 4-5 necro condis… Nowadays: The thief is a slum profession which cant tank, cant burst, and cant contribute in teamfights…
If the thief was so OP then drop it’s hp to 12k just like the elementalist but dont make him suffer by taking away the ONLY thing that actually made the thief an assassin; his DPS. The good thief players I see nowadays use up 2-3 utilities combined with the ulti (basi) and spam all the initiative to get an average opponent to 40% health and pray for crits all the way… If the enemy survives (which they always do now) they try to evade, heal and wait for initiative so maybe and just maybe they could pray to get another lucky shot… while the warrior just uses his regular routine cycle to get most people down without any skill… Totally absurd stuff Anet has going on in their balancing discussions…
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