Showing Posts For Secretwep.2054:
Frost/spotter are always nice, that’s 9% crit chance and +7.5% damage. Also if you do plan on going the GSS/A route with remorseless and quick draw, you’re going to be pumping out a ton of DPS and vuln. Personally, I would totally play my phalanx warrior in dungeon pugs over my ranger, but ideally you would have both a phalanx warrior for might and EA and a ranger for frost/spotter and the vuln stacks.
Also in some situations you’ll want ranged DPS, and ranger does that great
+1, the trait does suck, and just isn’t a reliable method for any sort of strategy.
" Destroy projectiles while casting Leap Finishers" would be a perfect way to change it, adding more thought into the way people melee, when they want to use their leaps, etc.
Actually, I remember many people asking for HS to become a trap and if I remember right it was also discussed during the CDI as well. At the time traps were throwable so it may have seemed like a good idea at the time.
Not many people actually supported this becoming a trap, even on the forums, and the idea of having to wait in one place AFTER using my heal skill just to have it heal me and then wait even longer in that same place for the condi removal absolutely kills the viability of this skill as a support tool. Staying alive means staying mobile; clearing just one condition with the skill now requires using the skill, waiting for it to arm, activating it, and then waiting another whole second to pulse.
Used to have this problem a lot as I main ranger, happened less after I started running frost spirit (already ran spotter). Really, I think it doesn’t happen to me as much because now I have more AP than lots of players, so people will not care that I’m playing ranger. For instance, if I see a necromancer in my group with 10k AP, I don’t care that their a necromancer, because I trust that they know how to play. But if I see a necro with less than 1k AP in a dungeon, chances are they’re running condition damage. What I’m trying to say is, as your achievement points increase, you’ll get auto-kicked a lot less (though it still happens to me on VERY rare occasions).
However, if I try to open up a group in LFG alone as a ranger, my group usually gets filled a million times slower than if I was on a warrior. I pretty much only run dungeons on my warrior now unless I’m with friends because of this…
Completely agree with the OP. Door breakers and archers both go for trebs if anyone is up there and lures them, making them useless because they’re not attacking the objective they’re made to attack. This does need seriously fixed, by making door breakers only target the doors and the archers focus on guards, then people, then gates. Attacking the treb should not be part of their AI.
As to the idea that this makes the game too much about “rush the lord”, isn’t that the point of the game? Kill the lord, and defend your own to win. If this is truly going to be a pvp based gametype and not a battle between the AI, the AI needs clearly defined goals such as attacking doors, not being lured away by players and basically becoming broken.
When the day starts and it shows you the lists of different achievements for today, you actually aren’t choosing which ones you’d like to do, it’s just showing you them. In a single day, you can do all the PVE, all the WvW, and all the sPVP. The ones that will appear in the top-right of your screen are based on where you are (if you’re in wvw it’ll show the wvw ones, if you’re in HOTM it’ll show spvp, etc). If you’d like to see ALL the dail achievemnts, go to the Hero panel, go to the achievements tab, and click on the Daily section.
I think we can all agree that the most fundamentally broken aspect of the revenant is the lack of an underwater weapon.
In all seriousness though the fact that we only had access to 3 trait lines and that the weapon skills are obviously not finished (as there was no underwater weapon skills) shows that there’s still some work to be done on this class. At first I wasn’t too fond of it, but then I focused on stacking up torment and constantly blasting might (mace 2 then 3 combo) and it proved pretty good. As for all of you saying just wait till you can use zerker gear, I don’t think that’s really the issue. The weapons themselves are not suited for zerker, they’re mostly about conditions (and the hammer which is less so seems not very practical for zerker as well).
tl;dr – Revenant needs more weapons to be able to be played more diversely, though ANET is probably still working on this, along with finishing traits.
I’d like to mention few bugs that I saw in the beta:
- low quality graphic in cutscenes
- level of detail visibly fades on enviroment
- teleporting mobs
- placeholder mob names, objects and dialogues
- my character starting conversation without any reason (something like “How can I help you?” said in the middle of nothing)
- delays in using skillsI’m not sure if I wrote them all since it’s quite late in here, maybe I’ll ad some later.
The teleporting mobs is most likely caused by a revenant down skill (I think it’s 2?) which teleports the targeted enemy like 600. Also your character randomly talking, to my understanding, is the new way ANET is trying to have your character interact with the world. Let’s say you walk by an NPC, your character might say something out loud actually.
- Glider sometimes seems to auto-activate for me (even in the story instance), I am not holding down spacebar, but maybe it’s my keyboard
You don’t need to hold spacebar. You hit it once the glider comes out. Another and closes.
To clarify: I press spacebar to jump. Glider pops up without pressing it again.
I am NOT talking about pressing space in mid air, but just using it to jump.. well, anywhere.
You don’t need to double-tap spacebar to summon your glider. If you jump and hold down space, your glider will come out until you put it back up. What’s most likely going on is that you’re holding space for too long when you jump; you don’t have to hold it down long at all for this to happen.
@ Lord Funk, Queensdale is always available if complex maps are not your thing.
This doesn’t speak to his concerns because he is looking for new, future content he wants to do, not recycle old content.
If he doesn’t like the new maps maybe he should look for a new game then, because the game is moving in a different direction than the easy mode maps we have played for years. I am happy with the direction it is going and I think the majority of veteran players will feel the same way.
How is this not an easy mode map still? Even playing an entirely new class I found no difficulty in any of the content. It was honestly more of a challenge to try and jump over certain obstacles to get mastery points than kill any enemies. Your comment just seems hateful honestly, and I myself got bored of the content too. Not because the content was challenging, but just because it didn’t seem like there was much to do. In my opinion, these outposts really need A LOT more action going on around them, they seemed pretty dead. An not just zerg content, but also something that would challenge individual players as well.
As much as I hate SoS and find it to be a crutch for many unskilled players, when compared to the crap most classes can do, it seems in-tune with the rest of the professions.
Rapid Fire doesn’t need nerfed, it was buffed because at max range rangers could deal more DPS with auto-attack than using their skills. I still used to use it just for the vuln. stacks, but now it makes rangers have a similar burst potential to other professions. So I don’t believe rapid fire should be nerfed, it’s simply made rangers on-par with other classes for bursting.
As for range, if the “bug” is going to be fixed, it should be fixed for all classes, which in reality the only thing that would be happening is every class loses range which would really suck for all players (and also make the 1500 range of rangers even greater compared to the 1200 of most people).
Now, as for things I would be willing to have nerfed as a ranger? Nothing! People complain all day long about “how bad rangers are”. I find rangers to be just as good as the other classes, and more fun to play personally because of the extra range, but even t nearly 10k AP I still find myself getting insta-kicked from dungeon and FOTM groups because people think rangers suck. If rangers get nerfed, this ranger hate is just going to get stronger. Keep rangers how they are; if rangers are getting nerfed, then every class needs nerfed as well.
Pets should home through stealth just like rapid fire
If you want to melee train, definitely don’t go full zerk, but I find that full zerk is very useful for standing back at 1500 range, using barrage, and targetting single enemies to help your team rally.
Alright, so as many people may know, after the recent patches your pet will now attack anything you attack even while it’s on “Avoid Combat” mode. Whenever trying to pull mobs this is really annoying because your pet will run up to them and keep them wherever they’re at, and in plenty of situations like CoE P2 whenever you’re trying to pull the mini-bomb golems to the husk boss your pet will go attack the little golems that you’re trying to keep alive. Fix your game ANET! Avoid Combat should make your pet avoid combat, not attack everything
I guess ANET had some problem with having 3 pets because they removed it along with Alpha Strike, so what elite i’d really like to see is Omega Strike: Summons both your aquatic pets if you’re on land or both your land pets if you’re in water to help fight for 20 seconds.
The only real suggestion here I could agree with is a permanent stow so that your pet doesn’t come out when you get in combat, but really, pets are amazing! Whether it’s PVE, sPVP, or WVW, they can deal a crap ton of damage if you have the right traits and often can save you if you get downed. As for…
Here’s what it boils down to:
1) If they aren’t going to let us option out of pets, we need much more control over pets… Uh, hello… Guard/Active still doesn’t have a keybind! That is a glaring problem.
2) AOE damage reduction in PVE on pets. Anywhere from 80-95%. Been to world boss Golem Mk II? Yeah, like that.
we do have plenty of control of pets already; if your pet is dying to AOE all the time that’s on you. Often on bosses with lots of AOE, especially the sort where they make a ring around them and you have to get out of it, just step out of the AOE and call your pet back with f3 real quick. AOE damage reduction for your pet would just be way too overpowered, especially when you should be able to avoid this sort of stuff yourself. Also, is it really that hard to have to click on the passive/guard button? I imagine it’s not key-binded so that people don’t accidentally switch their pet off from passive when they’re trying to avoid mobs. Pets are fine how they are; if you don’t like them, it’s because you don’t know how to use them.
The reason the other professions reach 500 is for ascended quality items. Unless they’re adding ascended food, i doubt cooking will ever have a 500 cap. As for jewelry, all ascended accessories are already obtainable via laurels/fractals/guild commendations (and instead of gems ascended gear uses infusions), and I assume it’ll stay that way rather than crafting ascended accessories/infusions.
Your entire account
Farming DT is really good for karma if you do as many events as possible, and opening the locked chests is also a greatw ay to get obsidian shards
I’ve never been kicked for being a ranger from a dungeon (and yes, I’ve done plenty of dungeons, solely as my ranger). Honestly, if someone is good with their profession they can deal plenty of DPS no matter what class they are. If someone can’t control their pet, that’s their own problem, not a problem with Rangers in general. Plus, I do plenty of DPS as a zerker frost/spirit ranger, and can easily stack 25 might (atleast for myself) by using Rampage as One and my river drake. ANY class can work well, if you’re getting kicked “for being a ranger” it’s probably just you :P