Showing Posts For Sedriel.7321:

NEW Elementalist bugs and glitches thread

in Elementalist

Posted by: Sedriel.7321

Sedriel.7321

I thought it was the first field place that gives the combo, not the second one. That’s how I’ve been playing for awhile. Have I been wrong all along?

You’r right =\ I was playing it wrong the entire time and only noticed on water. But thinking about it, I would like it the way i was playing it. It makes more sense for it to be the last field place. Plus it makes it easier to controle the land. Instead of making me skirt the area for ever looking for a place to lay down my healing AoEs where its not going to give me somethign else lmao! oh well

NEW Elementalist bugs and glitches thread

in Elementalist

Posted by: Sedriel.7321

Sedriel.7321

Geyser isn’t getting it’s “Area Heal” Effect if its on another field. Even if it was the one placed on top. Such as me casting Frost field first and then Geyser on top of it and blasting with Arcane Wave. It gives me a Frost Aura. I think Healing Rain also has this issure

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

A friend and I were in PvP and we came across a single Thief. We spent an entire hr fighting this guy, dieing once or twice and running back before the other one died. A whole kittening hr. No matter what we did he was constantly invisible and not taking any dmg. If we ever did any dmg to him he was stealth and appear with full health again. We fought him under water and above ground all over the freaking map and we couldn’t do one kitten thing to him.

At one point another 3 people joined the fight and we still couldn’t kill him. He effortlessly evaded every single attack and was invisible more than he was ever visible. If one of us went down he would also be invisible for the entire time he was finishing us and there was no way we could defend against this either. Our CC did absolutely nothing and it was all that we could to do take 1/4 of his HP off before he disappeared and came back with it all healed up.

Hate to call anyone bad but if you are getting beat 2v1 by a thief underwater then you really really need to go play some more pve or something to learn your class. Thieves have the worst underwater balance on any class and I have 4 lvl 80s and 2 70 atm. For 1 all the elite skills are unusable but basilik venom. and two only 1 stealth is possable works underwater which is the heal.

when we were atking him underwater he was unhitable for about 5 -10 full seconds where very single atk was ‘evade, evade, evade’. Underwatter was the closest we got to kill him by sink/float locking him but as soon as those were all on CD he hit some crazy skill that shot him half a mile down the river and it was inpossible to catch up to him while he healed. then he turned around to kick our butts some more.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

Can a mod move this thread to the thief forum please?

I hope not, I would rather it stay in the PvP forums. Its Pvp issue to me not Thiefs in General. PvE i dont care what their abilities are.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

Thieves can perma-stealth. ANet failed to address that issue in this patch.

As far as fighting a thief… Immobilize then nuke. 2 hits from my lvl 65 guard sends a thief running with his tail tucked (that’s what thieves are best at anyways) They’re stealth stomping you with shadow refuge. If someone goes down and the thief is invis, AoE the downed player and use knockbacks/knockdowns.

You can’t catch or out-run a thief. If you don’t have immobilize, you lose. Also keep in mind that they can instagib players with < 15k hp…from stealth, 900 units away. You cannot counter a thief’s burst besides wearing toughness gear.

There were us 2 eles on him the whole time and we were trying to root/daze him together. We were on vent synchronizing our attacks and everything but we couldn’t do a kitten thing to him while he stealthed and whittled us down. We tried the CC route and it did nothing to him at all. He even effortlessly avoided all dmg the other 3 or 4 pple that showed up to try to take him down as well.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

But we’re both lvl 80 and were holding our own against him. Like i said it was an hr long fight and there was nothing we could do to take him down and he was invisible for more time than he was visible. Anytime we did any CC or dmg to him that was significant he dissapeared for a few seconds and come back to max health.

Are you level 80 when you are in Lion’s Arch? I feel like we aren’t getting a straight answer.

That made me laugh.

-.- yes in full exotics.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

But the fact of the matter is that being able to Perpetually Stealth and still kill people, let alone 4 or 5, is over powered. There are supposed to be CDs to keep this kind of thing to happen and u need to choose one. Atk or Stealth. Atking is supposed to get rid of your stealth. But he was attacking, stealthed, attacking, stealthed, attacking, stealthed, with less than 2 seconds in between each.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

But we’re both lvl 80 and were holding our own against him. Like i said it was an hr long fight and there was nothing we could do to take him down and he was invisible for more time than he was visible. Anytime we did any CC or dmg to him that was significant he dissapeared for a few seconds and come back to max health.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

I dont see how any of that matters.

Thiefs need a nerf.

in Suggestions

Posted by: Sedriel.7321

Sedriel.7321

A friend and I were in PvP and we came across a single Thief. We spent an entire hr fighting this guy, dieing once or twice and running back before the other one died. A whole kittening hr. No matter what we did he was constantly invisible and not taking any dmg. If we ever did any dmg to him he was stealth and appear with full health again. We fought him under water and above ground all over the freaking map and we couldn’t do one kitten thing to him.

At one point another 3 people joined the fight and we still couldn’t kill him. He effortlessly evaded every single attack and was invisible more than he was ever visible. If one of us went down he would also be invisible for the entire time he was finishing us and there was no way we could defend against this either. Our CC did absolutely nothing and it was all that we could to do take 1/4 of his HP off before he disappeared and came back with it all healed up.