Showing Posts For Semune.1952:
You mean back when people thought dungeons were too hard? People learnt the game.
I definitely don’t remember them being difficult, ever.
My issue is mostly that every class seems the same now, moreso than the lack of difficulty. I play this game knowing full well how casual it is compared to the other MMO’s I play.
I’d just like the classes to be somewhat different, have some distinctions. I don’t know why but when I look at other people in dungeon runs I get a little bored watching everyone run and zerg everything in melee, even rangers… It’s like, why did I even bother picking anything other than the #1 melee DPS (which I assume is Thief atm) if I’m going to play my guardian or warrior. They play the same, the rotations are obviously incredibly simple (I play EQ2 and my main has 82 buttons on that game).
I know this game isn’t about min/maxing, and I’m not trying to put off the vibe that that is what I’m looking for, it’s just I don’t like feeling like I’m filling the same role as everyone else but I’m less efficient at it because of my class, even though I’m doing the -exact same thing-.
Also, my #1 gripe is that I’m an altoholic. Why would I make an alt if it’s going to play the same as my other characters? Oh hey, let me just level up this ranger so it can play -exactly- the same as my warrior! Fun!
(edited by Semune.1952)
Alright so I haven’t played since 1 month after release.
At that point in time, everyone was doing ranged on engi/ele/mesmer/necro/ranger and melee on thief/warrior/guardian.
I came back to the game recently and have been doing a lot of research, apparently every class in the game minus ele and engineer are melee and build completely glass cannon.
This worries me because it seems like there is very little distinction between the classes aside from buffs. Necromancers don’t use pets and don’t attack from ranged, rangers don’t use range, Guardians and warriors don’t build “bruiser-like” (partially tanky) in order to absorb hits, and in general classes just wear the same type of gear, completely 100% glass cannon.
I guess this is the inherent problem with a no-trinity game… but it seems to just make everything feel the same, with the only exception seeming to be mesmer (shatter build) in terms of being “different”.
The only thing keeping people from bringing 5 eles to a group is buffs (such as banners)… at least for the most part.
I’m ok with no trinity, it just feels like everyone is doing the same stuff right now. I just can’t believe even -ranger- is most effective in melee. I mean, come on.
I have a level 80 guardian, but I don’t know if I want to play it because it feels like that class has an identity crisis. I made it at first because I thought it was a tank, I think I’m still confused as to what it’s supposed to be…
What classes are good right now? I realize that people are going to say play whatever I want to, but, I really don’t like spending hours leveling up a character only to find out nobody wants them in their groups because they’re useless. Should I stick to my guardian? (If their role is a healer, I don’t want to bother with it).
There is no Tank or Healer in this game. It runs on a soft trinity of Damage/Control/Support which Guardian can do all of.
I think the classes that look the most interesting to me are the mesmer, necromancer, and warrior. Are any of these 3 considered really good, any of them considered really bad?
Yes they’re all good. They all excel at slightly different aspects/areas of the game. What specifically are you looking at doing? That will give people a better idea of what may be a good fit for you.
I agree, but he asked for classes that people want in groups.
You might aswell wear a sign that says “kick me” if you roll a necromancer, sadly.Ah. Yeah may have missed that part slightly :-P Then as Jokke said PuG’s have a bias against Necro’s so Warrior, Mesmer or your Guardian would be a better fit.
Thanks!
This is the information I was looking for. In just about every game everyone says “roll whatever”, but, then there’s this one class that people don’t like to bring along. Now I know this role is a Necro from your post and other posts hinting and Necros being undesirable.
I’ll probably end up rolling a warrior. People in this thread say that guardians are desirable, I don’t doubt that, I just think their playstyle is really odd. I’d honestly prefer the traditional tank playstyle, but they don’t like the trinity so meh. xD
I haven’t played since around the first month of the game’s release.
I have a level 80 guardian, but I don’t know if I want to play it because it feels like that class has an identity crisis. I made it at first because I thought it was a tank, I think I’m still confused as to what it’s supposed to be…
What classes are good right now? I realize that people are going to say play whatever I want to, but, I really don’t like spending hours leveling up a character only to find out nobody wants them in their groups because they’re useless. Should I stick to my guardian? (If their role is a healer, I don’t want to bother with it).
I think the classes that look the most interesting to me are the mesmer, necromancer, and warrior. Are any of these 3 considered really good, any of them considered really bad?