Showing Posts For Seraph.6518:
^Sigh… just woke up… typing skills are lacking. Oh well.
Well maybe if stealth counted as a boon then that would work since there are boon stripping skills, but otherwise you’d be wasting a skill just for countering stealth which just isn’t worth it (unless it was something that they added to be died to multiple different skills, but then that seems like it would completely break thieves as a class).
So while I agree that the stealth mechanic needs work, I don’t agree with your reasoning.
Attacking from stealth? Fine. Sure.
Not being unstealthed when they directly hit is what I don’t like. Generally, the only way you can get feedback and reliably hit them is with a melee weapon and watch for it to scroll through it’s multi-staged autoattack. You get better at it (especially if you play a mesmer and thief), but it’s still kind of silly (and destroys many budding new pvpers often times). It would be nice to have audible, and maybe some visual feedback that you’re hitting something in the very least (damage counter etc).
In the same vein, I’d like to see them become transparent instead of completely invisible. if they get within a certain distance (couple feet). As you’ve said, I just don’t see complete invisibility as being all that skillful, but then, I like things to be difficult/rewarding.
That would of course mean there would need to be other changes to the class if you change its core mechanic (whether that be raising dps and/or surivability… not going into that here). It sounds like there’s a fairly significant change coming soon to traits across the board though, so it’s probably better to wait and see what happens.