Showing Posts For Serapita.9145:

Necros are overpowered

in Necromancer

Posted by: Serapita.9145

Serapita.9145

@Red

The page fully loaded for me though. It’s 0-10-10-20-30 with the following traits:
Hemophilia
Greater Marks
Blood Thirst
Mark of Evasion
Speed of Shadows
Master of Terror
Foot in the Grave

And yes, looks like it’s a condition build.

Halloween Patch and Necros

in Necromancer

Posted by: Serapita.9145

Serapita.9145

What get me the most in this patch was this

“Mesmer
Scepter Skills: Projectile skills for the scepter have had their velocity increased by 33%.”

What about our super slow staff projectile?

10/12 ET/IOJ/CD

in WvW

Posted by: Serapita.9145

Serapita.9145

Like someone said before, ET already had low overall player-based to begin with. The main reason we could compete on 1st/2nd-tier was because RUIN had very large US Prime-time force. Now that RUIN left, we just don’t have enough competitive force to fight. It’s still okay during the first couple of days but once weekdays kick in and the points begin to pull away, it’s domino effect – Losing badly > People see the score > Don’t bother to fight.

And no, there’s no ‘better’ server in WvWvW, only ‘larger W3 players-based’ server. ET was never a better server than any 2nd-tier servers, we just had a much larger force. And now we no longer have that, I expect we will drop at least 2-3 tiers in the next few weeks.

How many are level 80? and why do you keep playing?

in Necromancer

Posted by: Serapita.9145

Serapita.9145

It’s fun. And I can do pretty good job defending choke points and towers/keeps in WvWvW.

DS is always going to screw up necro balance in its current state

in Necromancer

Posted by: Serapita.9145

Serapita.9145

It would be great if Life Blast and Plague Blast has 50% cast time it currently have. It’s my main problem with DS, the basic auto attack of it takes way too long to cast and has slow projectile to boot.