(edited by Sersch.1326)
Specific Game Mode
Mainly PvE but applies to everything.
Proposal Overview
More damage at low range for longbow rangers, less survivability
Goal of Proposal
Make longbow feel rewarding at high range rather than punishing at low range.
Also it should be a slightly more “high range,high damage,dead when something comes close” playstyle.
Proposal Functionality
1-Remove damage scaling with distance, add vulnerability when used at more than 500 range and some additional bonus(one more vulnerability stack,low duration might) when used at 1000+ range. Maybe add another bonus for 1400+ when using the trait.
2-Remove vulnerability, make it deal more damage to compensate.
3-Slightly lower the stealh duration to make the longbow ranger more vulnerable
4-Slightly lower the knockback distance to make the longbow ranger more vulnerable.
5-Fine as it is.
Overall just some more damage that doesnt fall off that much at low range, while having a harder time once enemies come close.
Makes a longbow ranger rely on good positioning and utility skills to survive.
Associated Risks
Longbow possibly becoming too strong low range or dieng too fast if enemies are near.
(edited by Sersch.1326)
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