Showing Posts For Sevastianos.5672:

Leaderboard inconsistant with game objective.

in PvP

Posted by: Sevastianos.5672

Sevastianos.5672

Yes, my post was based on the assumption that players were being rewarded on individual scores but my teammates also brought up another point after reading my post. Our bunkers normally don’t enter the match as their bunker character, and also experience disconnect. We normally take care to make sure if someone disconnects they atleast earn points before the match ends but could there be abandonment penalties for swapping or DCing? But yes, my post was on the assumption that leaderboard points were influenced by personal points in the match but i think Chase.8415 might be on the mark about this one.

Leaderboard inconsistant with game objective.

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Posted by: Sevastianos.5672

Sevastianos.5672

Maybe i’m just misreading the https://www.guildwars2.com/en/news/finding-the-perfect-match/ ladder section. All i know is that in any match i haven’t scored lower than 40 and even while I was winning my ranking is declining and points are being subtracted. I’m getting the same kind of input from a few bunkers i know so its not just me. Also I know a few people who aren’t playing the objective, losing matches, but getting high personal scores and their ranks are increasing independently from the rest of the team. Trying to make sense of this just leads me to believe the system is riddled with bugs. I just thought i’d bring this up to see if anyone else is seeing similar results and get a bigger sample size but the way leaderboard is now really doesn’t feel like its working right.

Leaderboard inconsistant with game objective.

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Posted by: Sevastianos.5672

Sevastianos.5672

I’ve casually been participating in Tpvp with a few of my friends for well over a year and have been playing GW2 since beta. A few of them prefer to play support roles like healer, condi removal, bunker, and control type builds. These people made huge contributions to the outcome of the game but are actually losing points on the leaderboard even when we win. The objective of conquest is to essentially hold the most points the longest but when it comes to being evaluated by the current leaderboard these support roles are being told they’re worthless. I was skeptical so i tried it out myself. I made a bunker and played a few days with both randoms and friends. After winning 8 out of 10 matches I had bunked myself right off the leaderboard. I had instances where i had tanked damage from two people at once for a few minutes until they abandoned the point. The point never decapped, I didn’t die, They didn’t die. But that 2 minutes of holding that point was a huge gain for my team and tilted the odds in our favor on the other side of the map. I didn’t earn a single point from this event but my team agrees we would not have won if this did not happen. I’ve heard quite a few people complaining about this as well, I haven’t cared much about the leaderboards until people started using it as a qualifier for team composition. Even a while ago we played a match where one person’s job was to be a scout and just watch enemy movement from their spawn. they finished the match with 20 points. it was a creative approach that ended in a somewhat trollish victory but it was effective and creative. The current leaderboard discourages such creativity.
I don’t know what’s happened with Arenanet but it feels like you guys have really lost sight of what PvP was meant to be in this game. Trying to co-ordinate or be creative with team composition is punished while mindlessly amassing points is highly rewarded. I realize there are ways to play that can be tailored to the current system, but why should a long term team change an effective tactic just because a point system determines the worth of the teammate? I still value my bunker even if Anet and the leaderboard doesn’t.

sorry if i rambled some. i put as much effort into this post as Anet has put thought into pvp.

What siege would you like to see next?

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Posted by: Sevastianos.5672

Sevastianos.5672

20 supply gets ya a streach of wooden barricade, 20 more supply upgrades it with barbed wire (causes bleeding when touched). 20 more for stone reinforcement (greater health). Maybe a rickshaw supply cart. let players haul loads of supply at dolyak speeds. Players could then deposit supply at towers and keeps, or use a skill to drop supply at any location for players to pick up.