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My opinion, after 50 days of sPvP

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Thank you for the constructive answers and the understanding…

At this point, as a player, I honestly see no way I can overcome the issues I described in the opening post. I think your suggestions are spot on in terms of the classes that might allow me to create a viable way to play sPvP, but my level of mistrust towards the game is probably too high already.

Yesterday I played a few matches, Ranked and Unranked, trying, as always, to make the best of the one class/build I can currently play. After the usual majority of frustrating matches and very few fun moments, the two last ones where specially devastating:
» While fighting a hugely superior team (match was clearly lost), I decided to engage in a 1v1 fight with an engineer, seeing it as a good opportunity to gain experience. Did my best to offbalance him, using my pets, ranged attacks, and obstacles in the environment. Kept my concentration to detect his reflection mode, and swooped in with GS for the occasional surprise mini burst. Even though it felt like I was fighting a player with 2 health pools and insane amounts of defensive options, I progressively gained the upperhand, and eventually downed him. I went in to finish the fight, got interrupted, and before I could do it a 2nd time, the player was already up, with a full health pool. I honestly have no idea if cheating was involved, but if it was not, the existence any mechanics that would allow such a thing is an absolute aberration.
» In the last game, again fighting a hugely superior Team with the match already lost, I again went to fight an engineer. This time his defensive ability was even higher, I could barely scratch his health pool, and when another team mate arrived for a 2v1, we could barely take him down to 50% health. While some incompetence from our part may have well been involved, the amount of sheer options at the engi’s disposal is, in itself, an utter disrespect (in terms of imbalance) for most other classes.

From my perspective, the game is clearly broken. At this point I am a very unhappy costumer and player. Am already trying out 2 Moba’s as an alternative, and following the news on Camelot Unchained and Crowfall. I don’t know if any of these will give me a more fun character to play with (yup, the mechanics of Power Ranger in GW2 by itself are great fun for my taste), but I am certain they do/will provide basic sanity in terms of PvP balance and playability. And, in all honesty, these will feel blissful things to have after what I have mostly been witnessing here.

My opinion, after 50 days of sPvP

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Posted by: Seventh Angel.4879

Seventh Angel.4879

As a new GW2 player (some 75 days in), I have dedicated a considerable amount of time during the last 50 days to GW2 sPvP. As a PvP’er with some good level of experience in other games, my goal was to enjoy and gradually learn how to play this game, until I could reach a good feeling about my skill and enjoy some more. I am well aware that I could not achieve these goals in 50 days, and I was planning to dedicate 1 year to the learning process (yup, I was commited). However, since I am almost sure I will soon leave GW2, I decided to share my experience now.

My general thoughts about the game are:
- The pace is too fast: it’s mostly about muscle memory and reflexes, and almost nothing about depth and strategy
- Too many things happen at the same time: absolute insanity in cluster fights, absolutely unplayable for a new player; too much information, too little clarity; almost impossible to learn and improve, because there is no time to gain any awareness on what is happening
- Balance between classes is an absolute aberration

These aspects have probably been worsened by the fact that I have been playing a DPS Ranger, which is probably one of the weakest options atm. I did my best to improve my skill while running into an horrible amount of adversity, and I am finally exhausted from seeing so much nonsense and having so little fun.

In my opinion, there should always be room for diversity, and that should always be the main goal for those responsible for the game’s balance. Some ways to achieve this in PvP are:
» The difference between the best builds/classes and the worst should be measured in less than 10% of power/impact/relevance
» Rock/Paper/Scissors
» Average players with an average quality class/build should still be meaningful in a fight vs a stronger opponent (not pulverized in 2 seconds)
» If any class/build consistently allows a 1 v 2+ of any kind, it must have an equally relevant weakness

From what I have seen, GW2 is seriously lacking in all these aspects.

It seems that the developers have opted to create more stuff instead of improving existing stuff, which has resulted in losing track of what basic balance and common sense should be.

In sum, I would be willing to play a relatively weaker class/build because of my personal preference for it, but not to the point of becoming so horribly handicapped that enjoyment is no longer possible. And yes, that is what happens to a player who tries to learn GW2 sPvP playing a classic offensive ranger. Just sadly horrible.

One question to the Community… As a new player playing a DPS Ranger, I have no time or space to notice stuff like weapon swapping, casting animations, conditions affecting opponents, and whatnot, because I am overwhelmed at all times by the extreme need of staying alive (kiting is my only way of survival, and even that is taken away when thieves are around). So, in your opinion, what is the best class/build that can be used to learn and gain awareness of these aspects of PvP?

Although I am almost sure that I cannot overcome all the bad stuff that I already experienced, recovering the feeling that I may be learning and improving would be the one thing that might make a difference…

Thanks in advance for your participation!

GW2 PvP: A new player's perspective

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Many thanks to everybody for your participation and help!

I have found all contributions helpful, and felt especially in tune to Asrat’s clear observations and sense of guidance, and with pepsis’ awareness about the question that I too am having on GW2 PvP: is it worth it to learn it to a good level, for me as a new player? And, btw, I am currently undecided about it, and this is actually why I started this thread.

About the dps Ranger, yes, my experience so far has been telling me that all other classes have a wider and better set of solutions to play the PvP game. I think it is very unfortunate to see any class being so heavily left behind as the classic Ranger is atm, and equally unfortunate to see any one class heavily outperforming any of the others. I think diversity is important, and some level of imbalance can be a very good thing (as per rock/paper/scissors); however, linear structural superiority is a whole different story, and I see nothing good coming from it. Btw, considering some of the comments I have been reading, has there been any declaration from Anet on the effects that HoT has had into sPvP in this specific level?

(I recently had a 1 v 1 close encounter with a druid in a match, and he just stood in from of me, still, for 15/20 seconds, sustaining all the damage and interrupts I delivered, with mostly a full hp bar. Honestly, it felt extremely wrong.)

Anyway, my experience with a Ranger [LB/GS + Wild/Beast/Marks] has been as follows:
» I feel underpowered fighting for points. I need to move to (barely) stay alive, where other classes can stand and cap. A Ranger generally needs to position himself in relation to the opponent (iow, has to move/keep away from the opponent to earn any sort of advantage), and since score comes essencially from holding points, needing to kite represents a disadvantage.
» I find it very hard to kite, and often get the impression that it is generally much easier to close a distance than to keep it (Thieves would be the extreme example of this). I find myself running away a lot, because when I am targetted it is the only thing that may eventually keep me alive.
» I find it very hard to target opponents in the midst of chaos. Minions (namely when there is more than one Necro), and especially mesmer clones combined with stealth are, imo, too powerful a way to counter the little I can do.
» I had to pick specializations that reduce the CD for “heal as one” and “signet of the stone”, because those are the only very rudimentary ways to sustain hp’s that I know of (btw, when in comparison I observe the level of hp sustainability that most other classes have, I stand speachless). I also reduced the CD for LB and GS, as the only way to somehow produce enough damage to pull something through. But, by doing this, the pace is even higher, which does not leave much space for enjoyment and wit.
» Quickening Zephyr + Rapid Fire is probably the only good card I have, but, again, completely speed based. Furthermore, where I am struggling to decypher casting animations for every other class, Rapid Fire is there with a clear pewpewpew for a good long while, allowing an easy dodge.
» When I attack from a distance, terrain effects are too often unclear, and wasting my one damage burst in some invisible obstacle can be quite a pain.

Beyond all this heavy adversity, the specific fun I am having coming from this class comes from sometimes being able to: 1) trick other players into wrong decisions (ex: having 2 players chasing me into nowhere, or into a group of my teammates), 2) earning superiority with movement, patiently picking the right moment to strike. Not much, but it is what is keeping me playing, along with the sense of progressive learning.

Two questions now…

Considering what I have described, any specific suggestions on how to play a dps Ranger, or improve what I am doing?

Any advice on which class to try next? My goal would be to keep learning, and to have some fun while learning. And I do prefer simple over complicated, if that allows me space to enjoy the game instead of worrying about how precisely I must hit this or that key.

Again, thanks in advance for your participation and helpful insights.

I feel left behind as a player

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Posted by: Seventh Angel.4879

Seventh Angel.4879

As a new player who has been trying to find his way into GW2 PvP (just opened a thread on this same subject), I fully agree with the OP and with Grimreaper.

Because I like the PvP maps and many of the aspects of the game, I am still here, but trying to learn the basics of sPvP while being punched around is a horrible experience. Imho, the complexity and reaction speed involved make it almost impossible to have any kind of fun or learning beyond the stress and the ignorance on what may be happening.

GW2 PvP: A new player's perspective

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Greetings to the Community!

Would like to share my experience with GW2 PvP so far, ask for guidance in some aspects, hopefully starting a good thread of helpful dialogue. One of the main reasons I joined GW2 was because sPvP is leveled in terms of gear, a simple concept in terms of basic fairplay that is strangely absent in so many games of the genre. I came in before HoTh, did not play for a year or so, and started sPvP a month ago after leveling up a Ranger.

From what I have experienced in this first month, GW2 PvP is extremely hard to grasp for a new player. I have previous experience with MMORPG’s and their PvP, got the basic awareness on what is needed to play it on a good level, and still I am finding myself climbing a very steep mountain.

As a player, I have been running a DPS Ranger build that provides me with some space and mobility to be learning the basic specific stuff. My muscle memory for keys is fairly established, and I’d say I can hold my own with players of similar experience level. However, I am having considerable problems, mainly with the following aspects:
» Too much stuff is happening. The number of meaningful ability effects filling the gameplay at some given moments is overwhelming for a new player, and if you do not know what they mean you can hardly survive for even two seconds.
» Knowing how other classes work is decisive. Since there are many variations to how a class can by configured, the long term accumulation of experience is completely decisive as a factor. Iow, inexperience in how the other classes work and what they do makes it virtually impossible to make any kind of basic stand in the presence of those who do know it.

Those who gained their experience gradually, earning it as the game aged, might not recognize this level of difficulty. However, this represents an almost unsurpassable barrier to new players, one that I suspect very few will have the patience to cross, because being a punching bag in a chaotic and hostile environment is simply neither a pleasant nor a viable way to learn. The matchmaking design could improve this situation, by only putting together players of similar levels of experience, but I suspect the queue times could dangerously suffer with it. The other way to improve it is by decreasing the global level of complexity: skill can still be plenty of a factor without being so heavy of a factor. Some core elite players may dislike it, because their advantage comes from grasping that complexity, but I believe everybody knows what happens to a game and to a Community when there is no basic space for new players to grow and learn.

Coming from all this, a question to the other players… From what I have observed, to reach a good level of skill in GW2 PvP I need to play all the classes, so that I can somehow be able to spot their casting animations and be prepared to deal with their specific abilities (such as reflecting damage for example, something I know it exists, but, after a month of dedication and general research on the subject of PvP, is still completely beyond my awareness during a match). So, considering the amount of classes and abilities involved, I should be looking at something like at least a year of dedication to understand the basics. The question is: am I missing something?

Constructive answers and participation appreciated in advance.

Help I'm stuck in a PvP Match!

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Yup, same here… Got out but says match is in progress, cannot start a new one.

Also, a warning pops up everytime I change map, saying “The game client is unable to gain access to the log in server… [more stuff] & a code error”

Am also getting randomly logged out from the game, along some other network error message.

Help I'm stuck in a PvP Match!

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Stuck in the Forest map atm…

Account stuck in pvp loop

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Posted by: Seventh Angel.4879

Seventh Angel.4879

Stuck in the Forest after PvP match ended, along with the other 9 players.