Showing Posts For Shadow Order.7258:
Some history of the FA – TC matchup in the past.
October 13 – 20
1st Blackgate 442,949
2nd Tarnished Coast 102,076
3rd Fort Aspenwood 83,220
TC wins over FA..
October 20 – 27
1st Tarnished Coast 413,816
2nd Fort Aspenwood 117,167
3rd Dragonbrand 82,352
TC wins over FA..
November 17 – 24
1st Tarnished Coast 227.668
2nd Fort Aspenwood 198.906
3rd Yak’s Bend 190.939
TC wins over FA. Noticing a theme here?.
November 24 – December 1
1st Tarnished Coast 256.950
2nd Fort Aspenwood 184.958
3rd Yak’s Bend 184.204
TC wins over FA..
December 1 – 8
1st Tarnished Coast 279.596
2nd Fort Aspenwood 176.299
3rd Yak’s Bend 167.087
TC wins over FA..
December 8 – 15
1st Tarnished Coast 261.804
2nd Crystal Desert 184.407
3rd Fort Aspenwood 177.955
TC wins over FA. Well, yes, there IS a theme!.
December 15 – 22
1st Tarnished Coast 279,542
2nd Crystal Desert 173,515
3rd Fort Aspenwood 158,201
TC wins over FA..
February 2 – 9
1st Blackgate 265,892
2nd Tarnished Coast 179,209
3rd Fort Aspenwood 162,260
TC wins over FA.Thanks to http://mos.millenium.org/matchups/histories for keeping track. Cause some things are worth remembering!
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Current score…
1st Kaineg 156,589
2nd Tarnished Coast 135,905
3rd Ford Aspenwood 127,008
TC wins over FA..
Tarnished Coast – the only server that prides itself on terrible open field combat and second place finishes. Congrats Tallis.
FA. Forum trolling since day one to help hide their kittenty server performance.
Yep, that’s us. My my my, so many TC forum trolls coming out! You’re making your server look bad!
Well I see people like you try to build thier self esteem in a forum. I figured I’d try it out.
Is too kitten long! You know it’s not a tough place but I have better kitten to do then listen to dredge squeek as I am forced to farm them for 45 minutes. Whenever it pops up, even if it is the 3rd fractal, I leave group. Am I a bad person?
This is the dumbest kitten ever. I can’t join MY server during large events because greedy little scabs are gaming your system for rares. Remove the feature until you can fix it. Otherwise you’re just kitten people off.
What a kitteny event. OH WOW THE LION FOUNTAIN EXPLODED!!! COOL!!!!!!!
OH LOOK IT’S A DUNGEON! OH WOW I NEED A GROUP!!!
(Gets a group)
“Ok guys let’s kitten some kitten up!!”
Six DCs later….
“We’re in! Let’s kitten kitten up!”
(Mad King bugged)
This is why we can’t have nice stuff. Good thing I made time for this “one time event”
All you Euros and Aussies missed the “one time event”. Don’t worry, though. The special gift “disappointment” wasn’t that great.
Don’t worry, I’m sure they’ll add some kind of gem store item that makes this easier for people, kinda like the costume brawl outfits.
The clock tower is full of fail. As an Asura I can’t see kitten. Anet disappoints again. Hire a kittening QA/QC team.
Or is the custome brawl one of the worst attempts at a “fun” event? Nothing better than being a spider with an awesome two abilities going after kitten that can fear, KD, cripple, or CC you in anyway, shape, or form. No matter what cauldron I drink from or how many times I jump into the mystic forge cauldron I get some lame kittening custome and get absolutely stomped by people in, what appears to be, far superior costumes. Another poor attempt at balanced pvp brought to you by Anet.
What is the goal fo WvWvW? To PvP and have fun.
This goal is utterly unmet in today’s WvWvW, which seems designed from the ground up to create the most unfun, lopsided nonsense I’ve ever seen.
There are no good matches in WvW
Every score I look at, one server is absolutely stomping the others. By ridiculous, absurd margins. Like, 4x as many points as the next closest server. Entire servers just give up on that aspect of the game because they just get rolled all the time.
Your matchmaking system is a total, complete, utter failure. Even two months after launch. Why? The foolish decision to allow all these server transfers. They completely break your model.
You should never, ever, have decided to start week long matchups while still allowing server transfers. And you should NEVER have allowed people to transfer from a less populated server to a more populated one. Anyone could have told you that would lead to relentless bandwagoning on the ‘winning’ server, and that is exactly what is happening.
Blackgate received a ton of transfers and is massacring their supposedly evenly matched opponents. Sea of Sorrows received a ton of transfers and is massacring their supposedly evenly matched opponents. Sanctum of Rall received a ton of transfers and is massacring their supposedly evenly matched opponents. Do you see a trend yet?
This is completely ruining WvW. People whose focus is WvW are just quitting your game and going off to play XCOM or Borderlands 2 and saying things like “Maybe I’ll be back once all the bullkitten is fixed”.
Victory in WvW is entirely non skill based
If you have more people you win, simple as that. This is due to the 5 player aoe cap mechanic, the downed/rezzing mechanic, and most importantly, player vs door. It’s extremely hard for a smaller force to win against a larger, thanks to rezzing, and it’s utterly impossible for a smaller server to win against a larger, because all that matters is how many people you have when the other server has gone to sleep. They can run around taking everything without opposition.
In the current state of WvW, victory is entirely, 100% determined by geographic coverage. That’s it. It doesn’t matter if you win all the fights, the enemy can just come along and take everything when you are asleep – and rack up huge points. Until you find some way to make the points gained in WvW related to skill, at least peripherally, many people are going to regard the whole thing as a huge joke.
WvW seems designed up to encourage snowballing and discourage the ‘losing’ servers
The way you present information to players is all wrong. You emphasis the total points, which is just a marker of who has more people awake at night, as indicated above, and bears zero relationship to which server is actually ‘winning’. When people see the points are incredibly far ahead – they feel discouraged and stop coming out.
You need to not show this information at all, or else prioritize the current score over the total score. The total score simply records what has happened in the past, the current score of ppt shows what is happening right now.
The orb bonuses are a terrible, terrible idea. That’s the #1 thing that seems to discourage people on the losing server from coming out: not only are you losing in score and outnumbered, but, man for man, the side with MORE PEOPLE is better than you thanks to the orb buffs! Far from tilting the playing field towards the people who are struggling, you stack the deck in favor the people who have already won. That’s part of what makes every battle so ridiculously lopsided – after an initial advantage, the other two servers just give up. You see this everywhere in just about every matchup. Late come from behind wins are an absolute rarity (and are usually due to server transfers)
This is such a horrendously bad idea. You should swap the orb and outmanned bonuses, or something like that. It wouldn’t hurt to reduce the repair fees of the outmanned side as well. The absolute epidemic of hacks leading to single hackers grabbing the orbs multiple times during a match up also doesn’t help matter.
QFT. What was hailed as the next great pvp game has totally let people down. Blame it on hype or developer stupidity. With no real endgame outside of pvp they need to take care of business quickly. At least that’s my opinion which probably doesn’t amount to much. I’m only a single customer myself.
Your culling system is getting worse. What is the ETA for resolution?
in WvW
Posted by: Shadow Order.7258
You don’t like Ghost Wars 2 for a Halloween theme?
It was an intern that thought of this right? I can’t fathom our real developers being that kittening stupid. With great thinking like this I may begin to develop doubts about the game…