Showing Posts For ShadowFox XI.4516:
You can easily re-program the controls, I’m used to ctrl+numbers from another game so I re programmed the 6,7,8,9 skills to crtl+1 through 5. 5 being elite skill.
Tweak around find what works for you, experiment in low level area’s till your comfortable with the controls.
There is no need for a fancy mouse unless you want one.
You can also change the camera speed. It’s under options, general options, Camera (Beta).
For the dyes it’s very frustrating to have to get them at random by buying different dye kits that appear in the gem shop at random times.
Most games, I’ve played have had “colors” or as they are known in this game “dyes” are unlocked or can be made in game by players.
Perhaps have chef’s be able to make a bigger variety of dyes and have the dyes in the gem shop be less expensive and that players can buy specific “dyes” they want. The color swatch’s are a nice start.
The dyes chef’s make could be more complex needing base color dyes to make more and different colors, like with paint, primary colors making secondary and third tier colors.
Thanks for reading.
Any comments are welcome.
(edited by ShadowFox XI.4516)
Crafting professions and recipes should be account wide. This way if players made a characters and started a crafting profession then decided to change it after having leveled, they could take that crafting profession on a new character and simply pay the fee to have the levels. The fee would be the same as it is on soul bound crafting and depended on the crafting profession level.
This would also help for players who made multiple characters figure out what crafting profession they want on what character without having to restart each time, or player who leveled many crafting professions on multiple characters then got the “additional crafting license” to have more crafting professions on their main character.
~If recipes that are used on multiple crafting professions, ex:, tailor, leatherworker and armoursmith, are account bound, awesome
~
Thanks for reading.
This is a suggestion all comments are welcome.