Showing Posts For Shadowdwemer.7085:

cultivated seed swapped with pet seed

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

I created the first tier a week ago. As well my seed was in my bank. I wanna make the back piece already!

Issues with character art, weapons, or armor?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

There is an issue with the ranger elite “Rampage As One” for when I use it on any race there seems to be a white graphic in the top left corner of the character and that of the pet itself. Here is a picture of what i see as I use it.

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Issues with character art, weapons, or armor?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

Race: Norn
Sex: Male
Profession: Mesmer
Armor piece: Havroun Doublet

Description:
Recently I just bought the Norn Tier 2 Light armor chest and it seems the left arm is clipping hard core! The back of the arm as well with the inside of it seems to cut through the fabric itself.

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(edited by Shadowdwemer.7085)

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

Yeah well cant make everyone happy huh?

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

Well thats not cool!

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

That is an interesting concept you have going on. We need to drag one of those devs in here :p

Legendary Howler Bug [merged]

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

Well I think they should let it show the moon still but only let the audio file run once per skill use! Please Anet ;-; That makes this legendary unique in my opinion!

Legendary Howler Bug [merged]

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

I don’t know if this was changed a while back but I think the day night cycle is bugged on the howler. Just made it like 2 days ago and noticed that during the night the moon does not show on it.

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

II love what you have right here. Its amazing in my opinion. If only there was a way to get make the game devs look at this XD

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

I had suggested this a long time ago in the profession balance area.


I personally want Necro’s to have torches more than anything. Now, before people say it’s against the lore, I agree, so hear me out.

Torch (Mainhand):
1. Visceral Ignition “Ignite your targets from inside with a magical flame” Damage 125 Recharge (1/2s)
2. Phantom Flames “Haunt your target with a ghastly flame, causing chill and removing 1 boon if the target is already chilled” Chill duration 1 1/2s, Damage 245 (Recharge 10s)
3. Breath Of Winter “Breathe a snowy wind at your target and surrounding targets, causing chill and additional damage for each foe it hits” Chill duration 2 1/2s, Damage (x2) 220, Number of targets: 6 (Recharge 15s)

Torch (Offhand):
4. Path Of Oblivion “Slide forward leaving a trail of frozen earth behind you, knocking down foes who touch it” Damage 125, Range of slide 400units, Evade 3/4s Recharge (18s)
5. Tormented Earth “Ignite an area at your feet with a chilling flame, causing 2seconds of Torment for each second your target stands within the flame” Chill duration 1 1/2s, Damage 140 Recharge (20s)

I think a lot of these (although obviously subject to name change and damage alterations) give the Necromancer much needed utility. Such as a method of escaping combat, “Path Of Oblivion”, cleaving damage with “Visceral Ignition”, which I would envision to act similarly to swords, more debuffs and lots of access to chill allowing you to effectively keep your targets at range.

I sense a lot of “way too OP” incoming so by all means discuss what you think would be better in regards to torch skills. I understand I made a lot of these very powerful but if you look at the damage most of these attacks have very low physical damage, meaning for power builds, the torch would not be very useful – thus not allowing for a Necromancer to run Carrion and hit like an absolute semi getting crazy physical and condition damage from torch at the same time.

Torch for Necromancer?

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Posted by: Shadowdwemer.7085

Shadowdwemer.7085

So this is an idea that I got to thinking about for a while now. Why is it necromancers can’t wield a torch in their off hand? For example, aren’t necros tied along with dark rituals or enchanters of the dark arts? I’ve thought of a few skills that sounded cool and would make sense in a way to the condi kit.

Cursed Flame: I think since necros focus on self inflicting skills to injure opponents, possibly you could inflict minor burning to yourself in order to burst your enemies ito flames ( aka apply burning for a longer duration).

Hellfire: Now what I had in mind was a aoe fire type thing but i know that could be a little to much.

Now with this torch in the off hand it might offer a more significant increase with necros in dungeons. I say this because its very obvious that we are not picked that often or even admired very much when we join a group. Sure we are viable in WvW and PvP but i would like to be useful when doing dungeons than just being a hunk of zerker meat that could other wise be a warrior.

Hope you take this into consideration