Showing Posts For Shadowfax.4109:
Well farewell T2… …Stay strong Kaineng keep fighting! “FOR KAINENG”
Aden’s never giving you up <3
I’m also having issues about this one.
Chill guys. PUGS will always be PUGS. Respect them and you’ll earn theirs. There’ll always be things that PUGS will kitten you out so just accept it because this is just a game. It will be quite impossible to set standards because Guild Wars 2 has a community of mixed cultures. What seems right to one might not be to the other. Of course there are things that are obviously right or wrong. We all be judges.
Darn that’s a kittening feat 
Keep in mind this game doesn’t exist in a vacuum. If you nerf enough stuff, the people who play for rewards, and who tend to be the ‘farmers’, will just go find some other game. Without those people filling up the TP with stuff they don’t want, everyone will start to suffer as the TP gets way more expensive with way fewer options.
This was one of the fun parts of balancing way back in the pen and paper RPG days. Too much loot makes the game too easy. Not enough loot and your players revolt because their characters aren’t ‘growing’ fast enough.
I agree with you, Xavori. We all farm the game at all sorts and I’m not against it because I want gold and more gold $__$ It’s just that I think nothing will be lost if you take something away from a dungeon such as CoF and put it into WvW or TA. In other words, balancing. Distribute resources to other areas in the game so people won’t be concentrated in one place.
Up the – up the – up the slope! We need to reach the altar.
I do CoF runs when I need instant cash like that 3-something gold to buy Fine Transmutation Stones for pimping up my toon but what I can’t imagine doing is doing 10 or more CoF1 runs in a day. It just feels like becoming a puppet in the system where you’re forced to do something that you really don’t want to do. I play GW2 for fun like exploring different dungeons, defeating different world bosses, doing fractals and events, etc. with some competitive play in WvW. In other words, this is just a game so I think all of us should be able to play it the way we want to. I transmuted my Plush Quaggan Backpack on my Infused Fractal Capacitor, stuff like that
In spite of these, I don’t think that there’s anything wrong with farming CoF.
What makes me disappointed is that CoF pulls in a big percentage of the population into it. If you feel like pugging in GW2LFG, you’ll see dozens of CoF1 ads (last updated less than a minute ago) but only 3 of CoE any path (last updated 13 minutes ago!). The point is, instead of you having some random playmates to explore Arah with, they’re in CoF1 instead. Also, of course, the inflation that CoF1 causes, which is a very big disadvantage to the casual player.
For me, what ANET can do well about this is balance the rewards in doing certain stuff in the game. Make difficult accomplishments like defeating Lupicus more rewarding (!) instead of looting blue things. I also think that it’d be a nice idea to eliminate ‘skipping trash mobs’ in dungeons. That way, it will lessen a little bit the reward : time ratio in a dungeon such as CoF without making it wipe players like in the AC spider queen remake.
(edited by Shadowfax.4109)