Showing Posts For Shaimou.6182:

Frustrations with the Mesmer class.

in Mesmer

Posted by: Shaimou.6182

Shaimou.6182

I’ve been playing with a new Mesmer character for a while now. I thought it’d be much fun at first but now I’ve gotten past level 20 and I’m starting to see a lot of issues and annoyances with the class that make playing quite frustrating from time to time.

Here is a list of frustrations in Mesmer gameplay I’ve encountered so far:

1. I understand shattering is one of the main things a Mesmer should be focused on but in my opinion it doesn’t just work. Using any shatter skill will shatter all my illusions, even phantasms that I find useful from time to time. Clones are pretty much useless waste but I want to keep my phantasms.

2. Shattering takes way too long to execute. The illusions always have to catch up with the enemy to shatter. If I want to make any use of shattering in PVE for example, it takes too long for the illusions to catch up with the opponent and 80% of the time the opponent is already dead when they get there.

3. All illusions only attack a single target. They vanish after your target is dead. You cannot cast any illusions without an enemy target. This is pretty frustrating especially in fast paced PVE where you kill lots of enemies and targets change constantly. Half the classes abilities are almost unusable in these scenarios.

4. Clones. Is there any other use for clones but to shatter them? They do not get aggro from the AI, they doubtfully fool players in PVP, they get instakilled by pretty much everything in the game and they do 0 damage. Can I even get any use out of them in a dungeon if any enemy happens to use an AOE attack?

5. No passive speed boosts. Most classes have passive speed boosts. Mesmer is a light armored class and has to stay away from melee combat so it adds even more incentive to have a passive speed boost but there is none. Why is that?

6. Some skills feel pretty weak. I understand the Blink skill was pretty neat before but now its just a small step forward with a massive cooldown. Mirror Images? Create two clones that:

(1. Do 0 damage.)
(2. Get instakilled by any damage.)
(3. Do not take enemy aggro even for a small moment.)
(4. Spawn right next to you which make them take a long time to reach a target and shatter.)

How am I exactly supposed to play this class? I haven’t enjoyed it much thus far. Any help appreciated.

(edited by Shaimou.6182)

Hearing Player Shouts for Map

in Bugs: Game, Forum, Website

Posted by: Shaimou.6182

Shaimou.6182

Aww did they make it better? /sadliness

Well it was fun while it lasted

What? Is it finally fixed?

Hearing Player Shouts for Map

in Bugs: Game, Forum, Website

Posted by: Shaimou.6182

Shaimou.6182

Please, this needs to be addressed ASAP. The “Agony, torment, pain!” this is causing is unbearable.

Skills and traits

in Players Helping Players

Posted by: Shaimou.6182

Shaimou.6182

Alright, thanks for the help! Much appreciated.

Skills and traits

in Players Helping Players

Posted by: Shaimou.6182

Shaimou.6182

Could someone please clarify to me how the skills and traits are used? I understand that the first 5 weapon skills are set in stone ans you cannot change them unless you change weapons. Healing skill at slot 6 only has a few choices that are listed in the healing skills section in the hero panel.

But what about utility skills? As I understand, there are multiple different tiers of utility skills unlocked at different levels. But can put any utility skill from any unlock tier to slots 7, 8 and 9?

Same question applies to traits. For example can I use multiple adept level traits from the same attribute? Something like both “rifled barrels” and “hair trigger” simultaneously, they are both adept-level firearms traits.

Thanks in advance.