That fact that they don’t have a 25% movement speed passive trait and their bow skills root you in place when you use them and you have traps that drop at your feet just screams poor design.
I don’t see why any of that screams poor design … MANY of those elements already existed in the game for other classes and aren’t regarded as ‘poor design’ in those cases.
It only screams poor design because you think that label warrants change since you want a 25% movement speed buff (which we have been told NO already), completely mobile LBow weapon skills (which is not necessary as a ranged weapon) and ranged traps (which aren’t a ‘thing’ for any trap class).
Which other class in the game have Traps and uses a Longbow?
You say many but I only know of one… Ranger.
Only two of the nine classes in the game can use a Longbow, Warrior which do not have traps and Ranger. The Warrior class is not build around using the LongBow as a primary weapon like the Ranger and Dragonhunter. Also Ranger’s Longbow abilites doesn’t root them in place and they have do have 25% passive run speeed boost.
So I stand by my comment, I believe it is a poor design to give any class a Longbow, have abilites that root you in place, give them traps that are design IMHO to kite people into and do not give them passive run speed.
As it stands right now… the Dragonhunter is a poor mans Ranger.