Showing Posts For Shen.4206:

To Development team (Esport,spvp)

in PvP

Posted by: Shen.4206

Shen.4206

When I mentioned MOBA, I mean more objective definition which is one of the game genre(Multiplayer Online Battle Arena)
2 teams, 3 Lines, 4 abilities, God’s angle…… those are what most people think presently indeed

In my opinion, I suggest the primary mission is design a epic whole new third-person battlefield for Esport to make history

Certainly, we not just learn from other useful ideas but ourselves, like a mini WvW?
Look at Blizzard(doesn’t include Blizzard North), never be the bellwether but a ‘copycat’. Nevertheless they prove itself to the world that pool all the ideas together and improve it to the best can be very successful

(edited by Shen.4206)

To Development team (Esport,spvp)

in PvP

Posted by: Shen.4206

Shen.4206

Any game that has more than 6 skills/character is unsuitable for eSports ?
lol, Most of Esport game has more than 6 skills/character ok?Except FPS game.

Any game that has more tracking-target abilities than ground target will never have a high skillfloor.
Yeah,DotA,SC,WC so many RTS games that require APM above 200-300 is too easy ha?

Any game with passive health regeneration factor that can outheal the damage of any other single character will never be fun to watch
This is not the most important problem,the problem is there is no significant visual impact during any match
a bunch of guy around the point, dizzy flash, number changing, you tell me who wanna see this?
but please imagine a picture of wall fell, tower shattered and the castle full of fire, two team of champions fighting for their homeland.They capture mercs, tame beasts, enslave demons from the forest,island,underwater nearby
oh, I wet myself

To Development team (Esport,spvp)

in PvP

Posted by: Shen.4206

Shen.4206

My point is two past years A.Net put too much time on “Girls’ stuff”.
We play online games because we wanna fight to/with each other communicate with each other and the core is Human Interaction
We wanted more challenge,competition,passion that make us feel like a MAN !

(edited by Shen.4206)

To Development team (Esport,spvp)

in PvP

Posted by: Shen.4206

Shen.4206

I wanna talk about this game mod in gw2 – spvp . Obviously , it is not successful.

2 years ago, ESL 2011 on youtube we got 123,845 viewer but this year less than 4000 .

How much do you take the whole e-sport aspect into consideration when developing the game?

This has been a concern the entire time PvP has been in development—as far back as day one, meeting one

http://www.guildwars2guru.com/news/691-guru-pvp-interview-with-arenanet-and-our-pvp-section-is-growing/

2 years,the words still in my mind.

So, maybe you really should take it seriously

  • “out-of-date”
    Every map just capture point ,whatever the type you are bunker,assaulter,team fighter,romer. It’s too monotonous & unfashionable. We been played this mod almost 8-9 years in WoW.
  • “put the cart before the horse”
    What kind of property make games ‘immortal’?
    i.g.
    Esport : Star/War Craft, Counter Strike, DotA, Street Fighter, FIFA, NFS
    Video/Online Games: MineCraft, Lord of the rings, Star Wars, World of Warcraft, DC/Marvel Comic Games,Mass Effect, Assassin Creed, Call of Duty, Diablo, Need for Speed, Halo, Grand Theft Auto,Dragon Age, Fallout, The Elder Scroll, Zelda…too many more!
    1. Competition
    2. Unique Advantage
    3. Attractive background
    4. Semi-open
    You can’t win Minecraft/FO/TESO/GTA in semi-open or sandbox,
    Can not win Lotro/WoW/ME/DA/SW in story
    Can not win Ninja Gaiden/DMC/Diablo in Combat flu
    ….
    What is our Advantage?
    2013 Best selling with whole different combat style in MMO
    Focus on PvP, there is no Third-Person MOBA in this world now, even we have the easily bored dynamic events and Personal Story.
  • “Lack of entertaining, passion, achivement”
    Especially for audience,I think we can learn from other moba games and I highly recommended Heroes of the Storm. This game unlike lol,dota,simte has a money system.
    Every map has different style and feature (4 maps for now) ,but it is still based on smash down your enemies’ core construction

Why can’t we bring this idea to Guild Wars 2?

Desotry gates/towers/base, capture mercenaries/point…etc.

I’m sure this gonna improve many flaws

For the 3D MOBA!
For the Next Esport Generation!

(edited by Shen.4206)