Showing Posts For Shidoshi.4197:
Human beings have an inherent need to compete, it’s part of why we exist. Without struggle of some kind, in some form, you become complacent (regressive). We don’t reward all olympic athletes with gold medals because there needs to be something that seperates those who have acheived a higher level of performance from those who haven’t. We don’t call gold medalists “elitists” do we? On top of recieving medals, they get endorsements, publicity and all kinds of cash and prizes. That’s what drives them to compete.
Most games by their very nature promote competition in some form. You won’t sustain many players if they feel like everything is easy/reachable by the lowest common denominator. Even if they enjoy the content, eventually they’ll move on after becoming bored.
I see the term “fun” thrown around a lot. Well, a lot of people have “fun” through being competative, directly and/or indirectly. Gear stats provide a tangible benefit to people in game, which is why they have always been so valued.
I’m not arguing for or against the recent changes Anet made to the game, but I understand why.