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Superior Sigil of Earth or Geomancy?

in Engineer

Posted by: Shiloh.4093

Shiloh.4093

To OP…

You’re forgetting with Geomancy, there is also a Direct Damage component in addition to the bleeds when you swap. It’s worth approx. 400-600 damage if your opponent is within the ring when you swap kits. That’s in addition to the bleeds. So, yeah, geomancy is pretty sweet.

My FT build.

in Engineer

Posted by: Shiloh.4093

Shiloh.4093

Hey, its the flamethrower-instead-of-nades sPVP build that was poo pooed just days ago. Now, not so much.

I’m of the mind that if you’re running 25 stacks of might constantly, you’re not making the best use of this build. You get 10/11 stacks with FT plus 3 for B, plus 3 more @ 75% which is more than likely to happen in a given fight. Swap out is another 3 stacks. So 20 stacks with the lowest duration at 28.5 seconds (15 secs * 1.9). Of course you still have to consider healing, S, thrown elixirs, more swaps (6 second cooldown) and other peoples’ buffs, but you see where I’m going here.

I tend to use undead runes instead of fire/strength/hoelbrak because I like the flatter condition damage curve and higher beginning point. I also think the geomancy weapon rune is a viable option instead of strength on your pistol because we go wanting for bleeds generally, and geomancy gives us 3 stacks for 7 seconds at least on a weapon swap. (incidently, it also has a direct damage component to boot!)

And yes, for Spvp, I think incendiary powder is a must for this build. I say that because 13 seconds of speed from elixir B should get you to where you need to be quick enough. Also, your flamethrower does a great job of proccing it in close quarters. FT 1 with full burst followed by FT 3 should net you at least 5 ticks of burning. And its tough to cleanse since for half of the while, your opponent is in knockback/recover mode.

Good times!

Can Flamethrower be Viable Post-Patch?

in Engineer

Posted by: Shiloh.4093

Shiloh.4093

OP,

I definately think FT is viable. I am a fan myself

Check out below build:

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fintothemists.com%2Fcalc%2F%3Fbuild%3D-XRR%3B2Z-Vv0u5FQFx0%3B9%3B49T-T-4%3B056A%3B119A%3B1a-1%3B3jwmAjwmA2VB

Take Rabid/Rabid jewels, Juggernaut trait, undead runes and geomancy weapon sigil and you will not be disappointed.

FT3 is great for control. FT5 is great for stomp reliability and disabled blinding (saved my kitten more than a few times.)

FT4 is underrated and unexpected. I cannot tell you how many times people ignore the firewall and cross over it 3-5 times in a fight. Add pistol 5 over the firewall for increased effectiveness.

Oh, and Incendiary ammo > Barrage 1 v 1

Good Luck!