Showing Posts For Shiva.9720:
They don’t need to have different fractal levels favor different stats, that’ll just lead people to using two sets of armor. It’d be much better to just have the same fractal levels have different types of fights in them to favor a balanced party.
This is probably a buff when you consider sub-50% should in theory go by faster than above-50%; because below 50% we have do more damage.
This is just making me wish there was a power/ferocity/condition trio of gear. That would be a hefty increase in damage because of dhuumfire.
Unfortunately, ferocity seems to be a rather hard stat to get.
Even with full Berserker/Valkyries, looks like crit rate is at .9, can you update the sheet to include Sinister and Viper? Viper in particular is what I am interested in.
Have you considered Rune of the Elementalist as well? — keep in mind, we can apply bleed (33% chance on crit) /poisons (Reaper 4 — can put up 22 stacks if there’s a poison field) as well.
And on that note, I know you’re assuming Reaper’s Onslaught for the 15% attack speed, but with a lot of condition power, might also want to take a look at Deathly Chill as well. While chill damage doesn’t stack in intensity, it does have a decent coefficient with +condition.
(edited by Shiva.9720)
I use a staff. You already have a greatsword and reapers shroud for melee, so you need something with ranged.
Staff has the longest range and there’s great synergy with the staff skills and reaper shroud. The poison is pretty sweet and so is getting regen when you’re flying solo.