Showing Posts For Shockwave.9234:

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Shockwave.9234

Shockwave.9234

The problem here Robert seems to be you want every dungeon to be a challenge for uber players. AC is a level 35 dungeon. I should be able to make build mistakes and survive while saying to myself ‘that might have been easier if’. Instead if I haven’t scouted the dungeon on the internet for when to do what and built my character a certain way (what if I don’t WANT to use THAT skill?) I am going to suffer 2 shots be staring at the ceiling. If high level players want to learn a pattern and faceroll the level 35 dungeon let them, but don’t change it when they cry that it’s too easy. For reference, you made these changes right as I was making my second attempt at AC because I hadn’t run dungeons yet and wanted to get a feel for how they ran. Instead I had an incredibly frustrating experience where nothing about what I was actually supposed to be doing was explained to me through the narrative. For the love of God STOP giving me new weapons/items on the ground with zero time to figure out what they do before I am getting killed. Maybe have an area where they are used on lower level ecto plasm that doesnt pack a punch but is immune to regular damage so the player can get used to the skills? You know, game design? Yeah “Ghostbusters” is fun but they didn’t throw the backpack at Venkman while Gozer was charging at him and say ‘better figure this out’.

I had such a horrendous time with your AC dungeon design that I haven’t actually played they game in over a week. Yeah, I know you don’t care because you can find someone who says they love your changes but I thought I would throw it out there anyway. I remember talking to the crew at PAX in 2011 and how all I heard was ‘this game won’t be just look up the best way to do it on the internet’ and ‘you will be able to run anything with the skills you want with the gear you have found’ and ‘challenge without fun is called work!’ I had such high hopes…

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Shockwave.9234

Shockwave.9234

It comes down to the basic fact that Dungeons are not fun. Even those who run them say “build X to produce Y, which exploits Z and makes the run easy”. That isn’t fun, that’s a formula. I haven’t logged onto the game since the AC changes it aggrivated me so badly after having played daily before that. But if the end game is Dungeons that give you zero clue as to what the goals are all while 2-3 shotting you as end game unless you built the predetermined uberbuild all to get mediocre loot 90% of the time is the end game I guess I grossly misplaced my faith in the Arenanet crew.