Showing Posts For Shoitaan.7405:

Super Mace Bug

in Guild Wars 2 Discussion

Posted by: Shoitaan.7405

Shoitaan.7405

Don’t get me wrong, I want the flail. Uncoordinated children are funny :P

ETA matters because I’m playing quite on and off at the moment due to work and if this is going to get patched in this week then I’ll get it immediately. If it’s not, I’ll get a skin I can enjoy properly before I become too busy to play again. Because my “off period due to work” can last weeks and sometimes several months. Timing is important to me.

Super Mace Bug

in Guild Wars 2 Discussion

Posted by: Shoitaan.7405

Shoitaan.7405

So it’s close to unanimous in favour of flailing around like uncoordinated children. Do we have an ETA on implementation on this? Just curious because I want to know if I should cash out the Kaiser box for the mace or not.

Am I crazy? Missing south-sun Kasmeer

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

oh my god…

breathes

I’ve never been more relieved to look like a complete idiot. Thank you Inculpatus.
Not sure how to cancel a ticket, but if any member of support staff sees this, please ignore my insanity.

Thank you >_>

Am I crazy? Missing south-sun Kasmeer

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

I submitted a ticket on this issue because I’m convinced I’m not…

Is anyone missing a southsun kasmeer from their bank/inventory? I had one as a mini, not added to wardrobe which I was keeping as an investment. I’ve logged back in after a few weeks not playing (yay phds!) and it’s… gone. Everything else I keep as ‘investments’ is there including 1 skin that’s worth more than Kasmeer so I definitely didn’t get hacked or anything. I checked my sell history to make sure I didn’t sell it and forget (my paltry bank balance gives that away). I thouht maybe I used it “manually” by double clicking the item as a mini-pet on oen of my characters but after double-checking, none of my characters have it.

I went to the wardrobe to see if I accidentally added it and the item isn’t even available for preview. I’m hoping this is the key to saying this is a weird bug and the item can be re-added. Because if it can’t, I’m out +200gold over no fault of my own and that’s pretty godkitten BS.

Am I crazy? Did the item somehow get removed by the game? It’s still on the TP…
So confused

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Shoitaan.7405

Shoitaan.7405

Please Anet, please take us back to Cantha.

Words can’t express how much I loved the tight grubby streets and huge buildings of Kaineng. The music was amazing, the outfits were great, Shing Jea was gorgeous. The Factions campaign was the most under-appreciated of the GW campaigns and I hope you’ll forget all the negativity from the pre-searing buffs that objected to the difficulty of Factions and take us back south to Cantha

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Shoitaan.7405

Shoitaan.7405

@Shoitaan.7405 I was being sarcastic, obviously. I find the idea that red circles r not enough, absurd. In my opinion it have nothing to do with u being experienced gamer or not, it’s not a rocket science here, fight’s mechanics r not that complicated and often straight forward primitive, what it is it ppl who can’t notice those circles doing there, that they don’t have enough attention for that? Watching soccer at the same time? Ofc u can miss it sometimes, but that’s just sometimes, it happens, it doesn’t mean that they should go into complete absurd and make them flashy, more likely it means that some, i believe and hope that very small part of em, players should pay just a little bit more attention during certain encounters. Srsly. Red circles. Where, in which other game u saw something like this? Only WoW with DBM etc. installed offers more. It’s more than enough for every normal person, if u was in some party somewhere, where 3 persons out of 5 didn’t move out of those circles this just means that those ppl were dummies, or they didn’t rly care, because maybe encounter was forgiving aka too easy/poorly designed. What u suggesting is to dumb down the game and fine tune it around baddies. For example, i have yet to meet such person who would have problems noticing those circles. And 99% of my time i pug dungeons. How’s that? Overlaping and circles being hard to notice due to their size or camera issues — that’s another topic, flashy kitten won’t help here.

And btw, I’am pretty laid back and casual player.

Well I can’t speak for your experiences but I regularly play with several guild mates that flat out do not see the red circles over half the time. This could be an issue of hardware (as they’re typically on laptops as opposed to my gaming PC) or just general inability to see a thin red line amid a sea of explosions. The notification of the AoE is VERY necessary especially if you’re a cloth wearer like me as several bosses can down you with just one round of the AoE. The warning at least gives you a chance to survive otherwise the game would just be plain not fun. I’m convinced that even as a veteran gamer, I’d hate dungeons if the warnings didn’t exist.

I understand that you think it’s unnecessary but I’ve personally experienced the need for having the warnings and have seen in my non-gamery guild mates the implications for not having them more visible.

As for the extra visibility I’d like to see, it doesn’t necessarily need to be fluro glowing colours. Just as the Green AoE marker you’re going to cast is nice and noticable, an option for the Red incoming AoE marker to be AS noticeable is all I’m asking for.

Path 3 CoE. Evolved Destroyer.

in Fractals, Dungeons & Raids

Posted by: Shoitaan.7405

Shoitaan.7405

I don’t think the fight was all that bad (now that its behind me). I certainly wouldn’t repeat an attempt at it without my guild. I think the fight is a piece of cake for those that have done it before and know the process. We pugged it and the boss reset due to our wiping in the lava etc twice. The third and final time we were fighting the boss, we killed him in under 10minutes with just one death (I got hit by a lava spike as I was making my way down the platform and throw into the pit).

I will say however that my PUG probably killed him faster than your group because he happened to have two mesmers in the group. We were taking turns to cast time warp which greatly boosted DPS and used portals to zap back up as soon as the shield was coming back. It made a HUGE difference.

Personally I found the fights against Subject Zero to be much harder and WAY more annoying.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Shoitaan.7405

Shoitaan.7405

2) Brighter red (possibly flashing) used to mark AoE circles. Something I noticed during my last visit to HoTW was I was one of two people actively dodging out of the way of the bosses nasty, nasty AoE.

>.< Are you serious? Flashy? Maybe add gong sound and announcer "move your kitten "? And implement some way to electrocute players, so they would notice AoE coming at them for sure? Or maybe just remove all AoE from bosses all together and just give us “win” button. This is general awareness issue, imo the red circles on the ground is already may be too much, that’s why there’s an option to turn it off.

The difficulty of AC story and explorable should be lowered as it really puts people off doing dungeons for the rest of their career.

Make story mode easier all you want, but how AC exp mode can be too hard is beyond me. If anything, it could use some boost to difficulty. Or maybe just adjust scaling system, so lvl80 toons in full exotics won’t be able to faceroll solo Kholer.

I find your reaction to my red circles suggestion somwhat absurd personally but anyway… Yes, it is an awareness issue. Veteran gamers know enough to be aware of the red circles over lapping or not (but even I struggle to notice the larger AoE’s if the camera isn’t the right angle). But players who weren’t raised on Street-fighter struggle with such things.

I’m not saying the AoE’s need to be nerfed (or removed all together like you dramatically suggest) or traits be put in to help players auto-dodge or anything silly like that. I’m not asking for anyone to hold the players hand. I’m asking for better information about impending threats. I’m asking that options be put in so the warning which Anet very rightly, already wrote into the game is more visible. A small change for an existing feature.

And for some players, if thats too much crap on the screen then a simple option on the graphics menu to revert it to normal is easy. A minute change that suddenly makes the lives of PUGs, casual gamers and the generally inattentive (WAY too much of the player base) easier and dungeons a more attractive prospect for the broader community.

I do agree with you on the scaling though. Instead of scaling to level, scaling to ‘stat level’ (maybe working off how much +bonusStats the group as a whole is receiving from their gear over the baseline) so every dungeon remains a challenge to the higher geared people.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Shoitaan.7405

Shoitaan.7405

I’ve been a big fan of Anet and Guild Wars since that first day of GW1 when I walked on Ascalon. I think the dungeons of GW2 are a vast improvement over the elite areas of GW1 which remained practically inaccessible to me and my tiny tiny guild right till the end because of their difficulty and low population of GW1 players.
I think there’s some very small things that could be done to make dungeons more accessible to more players without reducing difficulty:

1) Better LFG system – a full pane with a proper search interface

2) Brighter red (possibly flashing) used to mark AoE circles. Something I noticed during my last visit to HoTW was I was one of two people actively dodging out of the way of the bosses nasty, nasty AoE. Perhaps also ‘helpful hints’ could appear during the death scene related to the last cause of death. These don’t need to provide tremendous insight but just reminding people to dodge or the usefulness of potions etc would go a long way I feel.

3) Friendly reminders to high level players that don’t have underwater skills equipped. Again a HOTW thing. I didn’t even realise this was a thing but it seems some high level people don’t realise that you have to re-equip slot skills when you go under water. If they’re level 80 and they have blank slot-skills, then maybe a tooltip could pop up occasionally and go “hey, see this arrow here? Press it!” (or something to that effect).

4) More engaging boss fights: As annoying as the evolved destroyer boss fight is in CoE, I like it and respect it for the very interesting fight that it is. On the other hand, I can’t begin to describe how much I hate subject zero, or sure-shot seamus etc with their absurd damage (which I’m not THAT annoyed at) and their grotesque health pools (which I’m absolutely flabbergasted about. What is this a time sink-MMO? Did I wander into Azeroth when I wasn’t looking?). A hard fight is a good fight but a hard fight that goes on for 30mins, not because it’s particularly hard, but because the mobs have an ocean for a health pool is just plain cheap design with no imagination. Maybe some groups can knock off these dungeons in a reasonable amount of time even with this awful feature, but that still doesn’t mean they’re having fun.

5) Rewards are great although I feel CM has noticeably crappier rewards than the other dungeons. Perhaps some kind of interesting effect on the weapons would be nice. Also some of the CM vendor prices are borked (particularly the focus which I still can’t afford due to said bug).

6) A new category of items found in dungeons would be really nice. I can’t think of what but adding dungeon specific back items was a good start. Something that you can get from each dungeon, that is unique and will make you want to return to that dungeon long past you hitting level 80 and being in all exotics. Perhaps some ridiculously low drop legendary or something (not account bound). Even if something is cosmetic it would be good. Like an exotic/legendary drop from CF which when activated cause a (cosmetic) fiery fist above your head when you get a crit or something. Doesn’t have to be amazing but good enough to get peoples attention and make then want to visit said dungeon.

7) More dungeon specific rare/exotic recipes. I got my first drop of a dungeon specific recipe from CM last week. It caught me entirely by surprise. It’s not good enough for me to make it and wear it but I quite like it nonetheless. It’s the first time anyone in my guild has received such a drop so it’s either a rare drop or not common across all the dungeons. Dungeons having more relevance to crafting would be good for both aspects of the game I feel.

8) The difficulty of AC story and explorable should be lowered as it really puts people off doing dungeons for the rest of their career. It took a lot of persuasion to bring 2 guildies back into the fray after the royal rapings they received in said dungeons and from what I hear/read, others have had similar experiences.

9) This may be asking too much but some sort of fancy particle effect on every dungeon weapon would be really nice. I know some are harder than others but it still would feel like a nice incentive that could rally the masses to go to the neglected dungeons.

10) I’d like to reiterate again how crappy the CM rewards are compared to other dungeons.

I strongly feel that some of my recommendations would revitalise dungeons (not that they’re dead) and encourage more of the community to try them out. Dungeons are great and recommend them to everyone I can but it’s quite hard motivating some people due to the difficulty and rewards not always being on par. I love dungeons and would love to see Anet take some steps to keeping them relevant long after most people are in exotics and ascended gear.

Thanks for reading my (hopefully) post!

Shoitaan Shattered, Guild Leader of “Tuskforce” [Tusk]
Borlis Pass

tl;dr version:
Read the long post >: (

No characters are able to receive mailed items from other players

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

This was indeed the problem. I’ve closed my ticket and cleared out my inbox. All is well.

Thanks for the help folks.

No characters are able to receive mailed items from other players

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

^Good tip. Will try this as soon as I get home. Thanks.

Players Awaiting Help [merged]

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

In which case would it be out of line for me to ask for a new book of influence? The point of the book is to give to your guild and given the book I got with my collectors edition (which I paid a great deal of extra money for) didn’t have any effect, surely it’s not out of line for me to receive another one?

No characters are able to receive mailed items from other players

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

Hello

I submitted this ticket [120901-002170] a few days ago but as with my +week old ticket, there’s been no movement.

As of last Friday (that’s the Australian Friday so your Thursday), I’ve been unable to receive items from other players in my mail. It’s not a character thing it’s an account thing as swapping characters doesn’t seem to show any changes to my inbox status. This is a big problem as a guildie sent me his entire jute scrap stash (200+) that day and my sister has mailed me several piles of crafting items as well. I’ve been continuing to test my mailbox by getting people to mail me junk and nothing arrives. When they send me mail containing items, the mail always sends successfully and never bounces back or anything.

I am able to mail others letters both with and without items just fine. If they hit reply to my letters and try and send me something, once again the mail SENDS successfully on their end and once again the letter never arrives in my inbox. There is no notification of unread mail either. It just appears to simply not exist. I’m able to receive mail from NPCs for quests and heart rewards just fine.

I’m desperately trying to get to some of these crafting items in my inbox and I hope they weren’t deleted or anything. Please get back to me about this soon.

regards

Shoitaan

Players Awaiting Help [merged]

in Account & Technical Support

Posted by: Shoitaan.7405

Shoitaan.7405

Ticket number: 120827-001245

Hello

I used my book of influence and earning 1000 influence was reflected in my personal achievements but there was no impact on my guild. I was definitely representing the guild – I was and am still the Guild Leader. Since then, other guild mates have managed to use their books no problem but my contribution remains without the 1000 from the book. The guild log shows no such even occurring.

regards