Showing Posts For Shonucic.7168:
The axe or dagger/dagger combo probably have the highest burst damage. Or if you happen to catch somebody in all of your AoE’s.
Personally I love the Necromancer. The play style is a bit harder to grasp at first though because the necromancer’s strategies aren’t as straightforward as the other classes. This is mainly due to the fact that it can be hard to tell exactly how much your helping a fight because necro’s generally rely on applying conditions and removing boons. With some practice, tenacity, and battlefield awareness however, you can definitely make it work.
I’ve used a few builds in PvP and the one I find most enjoyable is going Dagger/Dagger and either Staff or Axe/Focus. While admittedly this lessens your support role, it does allow you to be at the front of battle, which I find more entertaining. You spec into the Curses and Bloodmagic Trait lines and rely heavily on wells. The strategy is rather opposite of what you’d expect from a caster and reminds me of the Disciple of Kain class from Warhammer.
Because Necro’s are one of the toughest classes to take down, in large part because of Death Shroud, you can charge straight in to the center of battle, drop a few wells, and go to work without terrible fear of dying quickly. Now just because your right up front holding two daggers, don’t assume your there to do insane DPS, your job is still support. Harm the enemy and aid your team from a condition/boon perspective is always your main priority.
As for the minions I have to agree with Karther. They are not meant to live. This makes them less viable in PvP because you are constantly in combat and their cooldowns are a bit too long for the frequency of battles. But in PvE I always seem to find they are there when I need them.
Perhaps more carefully pick your trait lines and focus on playing to your build. Remember Necro’s aren’t huge damage dealers so don’t expect to kill everything immediately, if anything they are more of a tank-y class.