I’ve been using staff on my elementalist for quite some time now and it’s quite good and fun to use in PvE and WvWvW but not for PvP. I’m using a somewhat glyph build. Here’s a link to build I’m running with:
http://gw2skills.net/editor/?fEEQFAWhImKbpR5gjEAEFm4yoQIiCVUeMzO2A-jUyAYrgQWQIRAJwioxW1KiGrqWQW9gpPTq7QZFA-w
I’ve been able to add a few combo finishers to make use of all the combo fields available to the staff.
I can almost always get around 18 stacks of might on myself and maybe 10 stacks on my team.
Might Stacking: (This requires you to engage at a closer range)
- cast Earth 2
then Fire 2 (on top of Earth 2)
then Arcane Wave (Inside Fire 2)
this alone gives you 10 stack of might on yourself (Thanks to sigil of battle)
- cast Fire 4(the fire trail is a fire combo field)
then Earth 2 (on top of the trail)
then roll onto the trail (Evasive Arcana Earth will trigger)
then Arcane Wave
this gives you 13 stacks of might on yourself (Thanks to sigil of battle)
Heals & Condition Removal:
- Evasive Arcana Water (When in combat) – Heals and removes a condition
- Water 3 then Arcane Wave or Evasive Arcana Earth (When in combat) – Heals, removes a condition, and gives regeneration
- Water 5 then Arcane Wave or Evasive Arcana Earth (When in combat) – Heals, removes a condition, and give regeneration
- Earth 2 then Water 3 or Water 5 (on top of Earth 2) – Heals, removes a condition, and gives regeneration
- Water attunement – Heals a small amount and removes a condition (Thanks to Water Trait V – Cleansing Wave)
- Shooting Earth 1 through Water 3 or Water 5 also has a chance to remove conditions
Swiftness Stacking:
- Use Air 4
- Use Glyph of Elemental Harmony when on Air Attunement
- Use Air 5 then Arcane Wave
- When in combat, you can also use Evasive Arcana Earth inside Air 5 to trigger another area swiftness
Let me know what you guys think about this build.