Showing Posts For Silima Lor.5682:
I have only completed the monthly achievement once; that was my choice. I refused to destroy a source of income, while spending money to obtain salvage kits, in order to achieve the salvage achievement. Drops were never that good to warrant the loss of income.
I can tolerate WvW, but I am not a PvPer, so I don’t enjoy the forced aspect of killing other players in order to achieve this, if this were truly a PvE achievement then every kill should count whether it was a NPC, player, or animal found in WvW. The ability to obtain kills is dependent on too many variables; the time you are playing, the servers you are battling, the time you have to put into it, and the number of players (on each side) to name a few.
Suggesting how much time it takes to complete the objective is pointless, since everyone’s skills and time available are different. For me, it takes several hours of playtime to complete. On my server, if I play during the day on a weekday, it can be a painful experience to get a kill. If I play on the weekend or at night, it can be easier to get kills.
Suggesting that you can obtain numerous kills by using a siege weapon is also dependent on many factors. People who are playing WvW only for the monthly achievement are unlikely to have the blueprints to make the weapons. It takes a considerable amount of supplies to build the weapons, which requires additional people with supplies or you have to deplete the keeps supplies by running back and forth to build said weapon. If it is your weapon, then you have the choice to seize control at any time. If it is someone else’s weapon, they can seize control at any time. The weapons disappear after a short duration, so you really can’t just camp there and get kill after kill. They can be destroyed pretty easily. And for non-WvWers selecting the right keep to defend can make a difference. You can man a weapon all day long and never see a single person. Again, I don’t have a major issue getting this done, but for me it is not that enjoyable.
As far as fractals are concerned, I hate them. I do not like being forced to play something that is seriously flawed. The fractals can take an enormous amount of time to complete; the DC issue makes it impossible to obtain credit for completing the fractal you were running, so additional time must be added, since you have to start all over again. The remaining team either continues on without you or goes back to the beginning and all the time spent on that fractal is lost. Everyone’s experience is different; some may breeze through these and think this is a non-issue. Others suffer through them and find this an unpleasant experience they do not wish to repeat. Being forced to do them when they are bugged is just wrong in my opinion.
I would prefer that fractals be coupled with dungeons, since they are just another form of dungeon. Then you can do any combination and get credit for the achievement. If ANet is determined to force people to do dungeons in order to get the monthly achievement, then I think this would be the best option. Though others will still find this unacceptable, since it forces you to team up and that has its own inherent difficulties.
I agree with the others who suggest that players should be given a variety of options. The PvP daily and monthly seems more in tune with PvPers objectives. The daily is more PvEer oriented, but the monthly, as is, is not. It should still be a challenge to achieve, but it should be a natural progression of PvE. I would prefer to have objectives dealing with DEs, boss fights, number of champions/veterans bested (bosses, champions, and veterans in dungeons or personal stories would count), crafting & gathering (possible higher end items). Then maybe the maps wouldn’t be so empty when exploring.
Yes, it is ultimately my decision whether I choose to complete the monthly or not; in the past, the rewards for the monthly weren’t that desirable, so the choice was easier. The rewards are a little better now; so I suck it up and complete the objectives even though I am wasting hours playing aspects of the game that I don’t enjoy. No, you will never please everyone, but you will get closer, by presenting sufficient options. Does this make the programming more challenging, of course. If it is ANet’s goal to skew numbers for fractals, dungeons, special events, or WvW so that those aspects of the game seem to have better participation then nothing will change.