Showing Posts For Silk.3957:
Hi,
A major thing I have noticed in WvW during keep seiges is the lack of collision detection, resulting in zergs swarming through defenders with no consequence.
If collision detection was implemented it would allow smaller number of defenders to hold against larger zergs. It would also give greater importance to warriors on the front lines, and support/dps classes behind… The way war is played out.
This was implemented effectively in WAR, and resulted in keep seiges which were fun and rewarding for defenders.
Another thing needs reviewing; keeps are designed to have choke points. That is the main objective of a keep gate/murder holes. In this game, there are very few choke points which are protected from ranged. IMO they should be implemented to improve the role of melee based classes.
Cheers,
Silk.