Showing Posts For Silk.3957:

Collision Detection WvW

in Suggestions

Posted by: Silk.3957

Silk.3957

Yes, it would make supply runs somewhat difficult given the current keep designs (of which I feel no great love to). However, if the keeps had proper postern doors, then it would be a lot more balanced. Having the attacking team on the gate, and on the postern door would spread them out more, allowing the defending team to destroy the postern door force if they want. Hit detection only really comes into fruition once the gate is breached.

The keep designs need reviewing, if hit detection isn’t to be implemented.

Collision Detection WvW

in Suggestions

Posted by: Silk.3957

Silk.3957

Hi,

A major thing I have noticed in WvW during keep seiges is the lack of collision detection, resulting in zergs swarming through defenders with no consequence.
If collision detection was implemented it would allow smaller number of defenders to hold against larger zergs. It would also give greater importance to warriors on the front lines, and support/dps classes behind… The way war is played out.

This was implemented effectively in WAR, and resulted in keep seiges which were fun and rewarding for defenders.

Another thing needs reviewing; keeps are designed to have choke points. That is the main objective of a keep gate/murder holes. In this game, there are very few choke points which are protected from ranged. IMO they should be implemented to improve the role of melee based classes.

Cheers,

Silk.