Showing Posts For Silky.8574:

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Silky.8574

Silky.8574

Does it simply make the next skill that’s used recharge faster?
So without coordination, if you use it in a regular group, everyone’s using the Autoattack Skill #1. Anyone else see a problem with this?
Even in a coordinated group: “Everyone STOP attacking for a second, Imma blow my elite skill, so make sure you use it well!”

S/D Ele with Lightning Rod [Vid]

in Elementalist

Posted by: Silky.8574

Silky.8574

I thought Earth 4 still had the bug that made the enemy dodge your LR proc?

S/D Ele with Lightning Rod [Vid]

in Elementalist

Posted by: Silky.8574

Silky.8574

That’s something I never got, tbh. How is Lightning Rod even considered good? What skills does it proc on? Staff 3 in air, and that’s it for staff, right?

Updated: Ele Bugs: as of 8/13/2015 patch

in Bugs: Game, Forum, Website

Posted by: Silky.8574

Silky.8574

I think there is a bug with S/D with air attunement. I noticed it fighting megadestroyer, if you just let your skill 1 arc lighting run auto attack itll stack up to well I dont know how high it’ll go but mine was up to 45k(no might buffs) when he died… not sure what that is all about. But im new to the class so…maybe its just me. if you do any other skills with the exception of skill 2 lighting stirke it’ll disrupt it, however if you just keep letting it auto it just keeps climbing in damage. Happened on teq fight as well escept there I had some buffs and was up to 65k.

This is not a bug, but rather how damage is displayed in this game. When you use an attack that constantly channels, the damage you are seeing is the total damage dealt. So that 45k, was 45k damage dealt to the shark throughout your encounter. If you stop channeling and use another attack (instant attacks don’t interrupt your abilities), the counter will reset and begin countering the damage dealt for the new attack.

Observed this today as well. What’s weird is that it adds up not only over a single channel, but continually, as long as you keep autoattacking. If that is a feature, it’s a pretty cool one, I might say

A game should be a game, not gambling

in Guild Wars 2: Heart of Thorns

Posted by: Silky.8574

Silky.8574

Should we also display a warning each time you click an enemy?
“WARNING: This enemy may fight back. Due to previous complains, we must inform you that this may cause injury and/or trauma to your in-game character and your own person in real life. If you agree with these terms, proceed by entering the security code we have just e-mailed you.”

A game should be a game, not gambling

in Guild Wars 2: Heart of Thorns

Posted by: Silky.8574

Silky.8574

We should probably add a warning to in-game alcoholic beverages that this content may offend alcoholics.
We should probably remove all cookies from the game, too, because some ancient native tribe in africa considers cookies the root of all evil.
We should also remove female characters, or at least include a warning that “While the female characters in the game are objects, real-life women are not.”, right?

And by the way, when you play baseball, and you get injured, do you say “I was supposed to be playing baseball, not get injured like this! How dare they do this to me!”?

A game should be a game, not gambling

in Guild Wars 2: Heart of Thorns

Posted by: Silky.8574

Silky.8574

Jesus Christ. These are the times we’re living in. You can’t have a gambling NPC in the game without some people having a mental breakdown because of it.
I feel like nowadays, you can’t do anything without offending some obscure group which you then have to apologize to, include warnings, hell, do you want to sign an agreement every time you log in saying “What you might encounter in the game might offend you?”
This is getting ridiculous.