Showing Posts For Silly.5837:

No Patch this week?

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

I’m also disappointed by the lack of a patch right now. I don’t expect all the issues to be fixed but a minor patch for at least a couple of them would be nice.

When there are game breaking issues they don’t have to be postponed to a large scheduled patch.

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

I agree that having Guild Missions on a separate track is a great improvement, and overall most of the changes to guilds are great. I’m not sure why you are bringing up those points though.

The issue I have with enhancements is that we can only have one active at a time whereas before we had 3 (and other guilds probably had more).

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

The enhancements are BS. Before HoT we had +10% Gathering Bonus, +10% Magic Find, and +15% Karma for all our guildies. Now, we have to CHOOSE between +4% Exp or +4% Karma. What we had was taken away and replaced which much weaker buffs which are also mutually exclusive… We have the option to work hard towards strengthening the buffs, but we will always only be able to have one active. This is just plain stupid.

Add more buffs. they’ll all be 10%+ by the time you are finished.

I’m aware that the buff will eventually be +10% magic find after we have spend over 2000 gold that we don’t have right now. But just 3 weeks ago we had +10% Gathering Bonus, +10% Magic Find, and +15% Karma at all times.

The only guild which benefitted from the old system were the ones so massive the influence cost or queing and accelarating things was a non-issue. Influence was retired as a system of constant sinks balanced against constant member activity for this very reason. It was impossible to utilize efficiently for small 5-15 person guilds, and effectively cost nothing for 50+ member guilds.

What are you talking about? My guild has 5-10 people online at peak times and we had absolutely no issues with keeping up the buffs under the old system.

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

The metas aren’t the primary content of HoT, the masteries are. There’s a huge bar on the bottom of your screen pointing out what you’re working on. Go into any map and ask anyone why they’re doing a meta, gonna bet most of them say it’s the mastery.

As for the second part, I consider it a play style not a mentality. So we’ll have to agree to disagree there. A play style that was accommodated by GW2 before, and is no longer accommodated by it.

You make very little sense, but I’ll try to explain in a way you may understand. Just because other people are farming masteries, it doesn’t mean that’s what you are forced to do. I have a couple guildies who rushed Masteries and already capped them out at 161. So what? I’ll take my time and it may take me a year to get there and I’m not bothered by that at all.

GW2 did nothing to disaccommodate your play style. Your personal goals don’t match your play style. Adjust your personal goals and you’ll be fine.

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

The enhancements are BS. Before HoT we had +10% Gathering Bonus, +10% Magic Find, and +15% Karma for all our guildies. Now, we have to CHOOSE between +4% Exp or +4% Karma. What we had was taken away and replaced which much weaker buffs which are also mutually exclusive… We have the option to work hard towards strengthening the buffs, but we will always only be able to have one active. This is just plain stupid.

Guild Features- what's great / what's missing

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

Thank you for those changes Anet, Guild Wars 2 really is the best MMORPG ever. With all that said, I still think there are quite a few features and minor changes that could really improve guild life even further:

  • Admin Lower Ranks permission should be split up into into “Invite Members”, “Kick Members”, and “Change Ranks of Lower Members”. I made this suggestion in a similar post over 3 years ago. Is there a reason why Anet insists on combining these permissions into one?
  • Treasury is a great feature. I think we should be able to deposit items directly from our bank though, like we can with crafting. This is a small QoL improvement that could go a long way in helping guilds expand. Furthermore, I think the contributions of members should be tracked in some way. The current treasury log which only tracks the last few dozen donations does not suffice. One easy solution would be to expose the log in the API so guilds that want that information can track it themselves, but of course an in-game tracker would be nicer.
  • Ranks are still limited to 10. Especially now with the addition of new permissions, it would be nice to have more ranks available.
  • Guild Missions have some mechanics that feel clunky. For one, Guild Rushes now force all members to wait until the mission timer expires before they are awarded their personal reward. This is harsh when everyone in the guild finishes a rush within 5 minutes and then has to hang out for 25 minutes waiting for their chests. PvP missions are currently a pain for large guilds, but they are a brand new feature so I’m sure Anet will make the necessary improvements as they receive player feedback. For example, the requirement of every party having to form an official team feels like overkill. Combine that with a broken search field on the team creation tab and you get a whole lot of overhead before being able to start some simple missions. In addition, missions that end as soon as the goal is met should track individual progress better. In large guilds, all too often players who participate in a mission don’t get personal chests because another team completed the mission before they could receive their ticks.
  • Guild LFG that is built on top of the existing LFG system. It would be nice to have an LFG tab in the guild window that would show all the LFG groups that have any of your guildies. Here, they would not have to be split up by dungeons/areas.
  • Guild Buffs have been nerfed to only allow one active buff at a time and they have to be manually refreshed with potions. I think this is a very poor implementation. The old way of having multiple active buffs and being affected by everything from the guild you are currently representing was much better. There was a lot of hype about HoT bringing permanent buffs obtainable through the guild hall, but this purchasable potion method leaves a lot to be desired.
  • Mail Message Cap should be increased for guild members. I’m sure the 2 message cap is an artifact from an anti gold seller feature, but it makes sending messages 300+ members a huge pain.
  • API Features are something I’m very much looking forward to but I’ve already listed those in My API Wishlist so I won’t go into detail. However, I will throw in this shameless plug – check out my guild’s Hall of Fame.

Great suggestions! Even from the perspective of a small-mid sized guild I definitely agree with these.

Weirdest place you have looted a precursor?

in Guild Wars 2 Discussion

Posted by: Silly.5837

Silly.5837

Weirdest place, but also the only place – my dreams.

Lion Roar sound

in Guild Wars 2 Discussion

Posted by: Silly.5837

Silly.5837

I want a lion roar on my warrior’s warhorn :F